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Tag Archives: HTML
Splicing Audio Primer Tutorial
Today we’ve written a first draft of an HTML and Javascript web application that splices up to nine bits of audio input together that can take either of the forms … audio file … and less user friendly is … … Continue reading
Posted in eLearning, Event-Driven Programming, OOP, Tutorials
Tagged audio, DOM, form, Google Translate, HTML, Javascript, media, object, OOP, programming, synchronization, synchronize, Text to Speech, tutorial
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FeedBurner Web Feed Primer Tutorial
We’ve opened a FeedBurner web feed management provider account for the Robert James Metcalfe Blog, our WordPress 4.1.1 blog at this link. Let’s see what Wikipedia says about FeedBurner, which Google acquired on 3rd June 2007, here and below … … Continue reading
HTML5 Device Motion Events Game Tutorial
Yesterday we drew attention to the great HTML5 Device Orientation events when we presented HTML5 Device Orientation Events Game Tutorial as shown below. Related to those mobile device Device Orientation event possibilities are the Device Motion event possibilities to relate … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged acceleration, bearing, CSS, direction, DOM, event, game, games, gravity, HTML, HTML5, image, iPad, Javascript, mobile, mobile device, momentum, motion, orientation, physics, programming, rotation, science, screenshot, tutorial, Web Application
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HTML5 Device Orientation Events Game Tutorial
Today we’ve written a web application suiting mobile devices, but probably not many laptops. That is because we are harnessing the power of the Device Orientation (today) and Device Motion (at a later date) events new to HTML5, and very … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged bearing, CSS, direction, DOM, event, game, games, HTML, HTML5, image, iPad, Javascript, mobile, mobile device, orientation, programming, rotation, screenshot, tutorial, Web Application
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.