Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
- Health App on iPhone Gait Checking Tutorial
- Cowsay Revisit Textarea Event Rearrangements Tutorial
- Cowsay Revisit Data Type Tutorial
- Cowsay Revisit Regarding Temporaries Tutorial
- Cowsay Cartoon Cell Edit Image Tutorial
- Cowsay Cartoon Cell Data Type Tutorial
- Cowsay Cartoon Ordered Recursion Tutorial
- Electric Vehicle Charging via Evie Primer Tutorial
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS Did you know DOM dropdown email emoji event form game Google Google chart hashtag HTML IFRAME image iOS Javascript MAMP media mobile navigation onclick overlay PHP popup programming select share sharing SMS SVG table text textarea tutorial url video web browser webpageYour Background Image
OnTopList
Tag Archives: HTML
Emoji Name Search Posting Tutorial
Yesterday’s Emoji Name Search Tailoring Tutorial was suitable for data sets of that smaller size able to be handled by the web server limit of URL length. But what if there are too many data items in your data set … Continue reading →
Posted in eLearning, Tutorials
|
Tagged data set, details, email, email client, emoji, form, HTML, HTML entities, mailto, navigation, personalization, PHP, post, programming, reveal, search, sharing, summary, tutorial, url, web server
|
Leave a comment
Emoji Name Search Tailoring Tutorial
Information Technology is full of “buzz words”, and am sure you wince at some to all of them yourselves. That’s a bit why am using “Tailoring” rather than … sharing personalization … to give you a slumberrest from having to … Continue reading →
Posted in eLearning, Tutorials
|
Tagged details, email, email client, emoji, form, HTML, HTML entities, mailto, navigation, personalization, PHP, programming, reveal, search, sharing, summary, tutorial, url
|
Leave a comment
Floor Wall and Roof Framing Members Primer Tutorial
We all learn differently, but personally, I find it easier to learn things of a certain ilk and things that are new to me, when the study material is augmented by pictures in the form of a diagram or photograph … Continue reading →
Posted in eLearning, GIMP, Tutorials
|
Tagged area, background-position, carpentry, click, CSS, data attributes, floor, framing, gaussian blur, GIMP, HTML, image, Javascript, learning, map, mobilefish, overlay, programming, prompt, reveal, roof, tutorial, wall, z-index
|
Leave a comment
Rainbow Games Background Image Mobile Tutorial
Yesterday’s Rainbow Games Background Image Tutorial set up the idea of background imagery to our Rainbow Games racing web pages, but, on testing this on iPad, found that it was too resource hungry for as good a response as for … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged abstraction, background, background image, background-position, background-repeat, cellpadding, cellspacing, column, CSS, database, DOM, emoji, eval, file_get_contents, float, genericization, GIMP, HTML, HTML entities, image, induction, iPad, Javascript, linear gradient, mobile, newspaper, onion, opacity, overlay, PaintBrush, permalink, permalinks, PHP, programming, scroll, table, tutorial, typesetting
|
Leave a comment
Rainbow Games Background Image Tutorial
If you are a regular at this blog, you will know that we are exploring “in depth” the implications of discovering what the “Did you Know?” section of the recent Column Intelligence Primer Tutorial told us about how you can … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged abstraction, background, background image, background-position, background-repeat, cellpadding, cellspacing, column, CSS, database, DOM, emoji, eval, file_get_contents, float, genericization, GIMP, HTML, HTML entities, image, induction, Javascript, linear gradient, newspaper, onion, opacity, overlay, PaintBrush, permalink, permalinks, PHP, programming, scroll, table, tutorial, typesetting
|
Leave a comment
Place Quiz Keyboard and Mobile Tutorial
As you might surmise from today’s blog posting title, there is a twofold purpose to a modified version of our “Place Quiz”, adding onto yesterday’s Place Quiz Hints Tutorial, those being … for non-mobile platforms, allow the user to not … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged background, background image, cross-platform, CSS, div, document.write, DOM, game, games, geographicals, Google chart, HTML, IFRAME, Javascript, keyboard, map chart, mobile, opacity, overlay, place, placenames, programming, quiz, setInterval, timezone, tutorial
|
Leave a comment
Place Quiz Hints Tutorial
Yesterday’s Place Quiz Primer Tutorial was another “where” themed web application. We like doing these, being into the (x,y) of life. If you want the (x,y,z) get a Golden Retriever … they’re always looking up. But, and it’s such a … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged background, background image, CSS, div, DOM, game, games, geographicals, Google chart, HTML, IFRAME, Javascript, map chart, opacity, overlay, place, placenames, programming, quiz, setInterval, timezone, tutorial
|
Leave a comment
Place Quiz Primer Tutorial
As we inferred (with) the “Did you Know?” section of the recent Column Intelligence Primer Tutorial (that it) was of “Chestnut Cracking” importance to us, representing the long held ambition to zero in on a method to have a background … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged background, background image, div, DOM, game, games, geographicals, HTML, Javascript, opacity, overlay, place, placenames, programming, quiz, setInterval, timezone, tutorial
|
Leave a comment


The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.