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Tag Archives: HTML
Webcam Canvas Transform Tutorial
The HTML(5) canvas elements that underpin the webcam ideas of Webcam Mobile Deprecation Revisit Tutorial‘s web application got us to thinking about … getImageData … and … putImageData … respectively the “readers” and “writers” of pixel data out of and … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged audio, autoplay, camera, canvas, deprecation, DOM, getImageData, HTML, Javascript, media, microphone, pixel, programming, progress, putImageData, srcObject, transform, tutorial, video, webcam
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Flowchart and Venn Diagram Loose Text Tutorial
In constructing yesterday’s Ajax Auto-completion Refinement Tutorial‘s flowchart tutorial picture via Flowchart and Venn Diagram Glow Tutorial‘s Flowchart and Venn Diagram web application, we found it had shortfalls performing the “Yes” and “No” (what we call loose) text annotations that … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged annotation, border-radius, box shadow, center, circle, CSS, div, DOM, flowchart, glow, HTML, intersection, Javascript, position, programming, text, tutorial, Venn diagram
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Javascript Replace RegExp Multiline ExecCommand Tutorial
The star HTML element of the recent Javascript Replace RegExp Multiline Primer Tutorial was the … textarea … and a regular reader will know how we here like to associate textarea thinking with … div contenteditable=true … thinking, representing alternative … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged contenteditable, designMode, div, execCommand, HTML, Javascript, line feed, multiline, paragraph, programming, proof of concept, regex, regexp, regular expression, replace, selection, string, textarea, trim, tutorial, variable
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.