Tag Archives: graphics

C++ OpenGL to Javascript WebGL Conversion Primer Tutorial

One of the great feelings about working with OpenSource is that the most outlandish questions you can dream up may be not so outlandish at all, given the number of people sharing information on the net, and so it is … Continue reading

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C++ OpenGL in Xcode Generic Regular Prism Drawing Tutorial

In our search for a “C++ (Xcode IDE) OpenGL desktop application regular polygon drawer” (if anybody asks today what I do, that’s it, for the day), feel that they can’t channel the lyrics of Charlene this time, as we have … Continue reading

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C++ OpenGL in Xcode Hexagonal Prism Tutorial

People think differently. People have reverence for different things. Some people do not like generalizations (“bye for now”). We like … associations linkages patterns creeping up on knowledge, especially if the subject matter is difficult … and so we proceed, … Continue reading

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C++ OpenGL in Xcode Follow Up Tutorial

OpenGL has a OpenGL.org landing page which will talk about all the platforms supported, and let’s just remind you about the purpose, with a quote from the webpage … The Industry’s Foundation for High Performance Graphics from games to virtual … Continue reading

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C++ OpenGL in Xcode Primer Tutorial

OpenGL is, to quote from the OpenGL.org landing page … The Industry’s Foundation for High Performance Graphics from games to virtual reality, mobile phones to supercomputers … a big player for game developers for desktop, web, and mobile platforms. Today … Continue reading

Posted in eLearning, Games, GUI, Installers, Operating System, Tutorials, Xcode | Tagged , , , , , , , , , , , , , , , | 7 Comments

HTML5 Canvas Map Clickaround Follow Up Tutorial

HTML5 brought in the incredibly useful “canvas” element, for the first time. Its existence opens up a whole new world of possibilities for web applications that are graphical by nature, as we saw yesterday with HTML5 Canvas Map Clickaround Primer … Continue reading

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HTML5 Canvas Map Clickaround Primer Tutorial

HTML5 brought in the incredibly useful “canvas” element, for the first time. Its existence opens up a whole new world of possibilities for web applications that are graphical by nature. With the canvas element’s drawImage() method you can draw more … Continue reading

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Image Fits in Gimp and Paintbrush Primer Tutorial

Yesterday’s tutorial Xcode Swift Image Assets Primer Tutorial needed lots of image “fitting” to go on man person. On a Mac desktop with a MacBook Pro laptop, we find (Mac) Paintbrush to be that little bit friendlier than Gimp to … Continue reading

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