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Tag Archives: git
Ansible and Vagrant Deploys Git and Jenkins Primer Tutorial
Our last Jenkins foray with Jenkins and Xcode C++ Project Primer Tutorial as shown below included the following idea … A scenario suiting today’s Jenkins is … You’re a Jenkins web application and Xcode IDE C++ analyst/programmer creating a Mac … Continue reading
Posted in eLearning, Hardware, Installers, Networking, Software, Tutorials
Tagged ansible, configuration, deployment, git, IDE, install, Jenkins, programming, server, software, ssh, tutorial, vagrant, VirtualBox
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Jenkins and Xcode C++ Project Primer Tutorial
A scenario suiting today’s Jenkins is … You’re a Jenkins web application and Xcode IDE C++ analyst/programmer creating a Mac OS X command line desktop application … You’re responsible for coding, unit testing and sending updated desktop software to the … Continue reading
NetBeans Apache Cordova HTML5 Mobile Primer Tutorial
Our tutorial today creates an Apache Cordova HTML5 mobile application via the NetBeans IDE on a MacBook Pro. It shares the need to have node.js, a βplatform built on Chromeβs JavaScript runtime for easily building fast, scalable network applicationsβ (to … Continue reading
Posted in eLearning, Tutorials
Tagged Apache Cordova, CSS, git, GitHub, HTML, HTML5, IDE, Javascript, Mac, Macbook Pro, mobile, mobile application, NetBeans, node.js, programming, simulator, Source Control, tutorial
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jQuery Sortable Table Primer Tutorial
A lot of the things people like about the Web are to do with JavaScript and client-side activities. Adding to that experience are Javascript libraries packed full of features. Probably the best known of these is jQuery. Read more about … Continue reading
Posted in eLearning, GUI, Software, Tutorials
Tagged CSS, Did you know, DOM, ESL, Firefox, Firefug, git, GitHub, HTML, Javascript, jQuery, open source, programming, sortable, Source Control, table, tutorial
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?