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Tag Archives: games
HTML/Javascript Clairvoyance Tester Mobile Tutorial
Today’s HTML and Javascript web application is a Clairvoyance Tester (we last talked about with HTML/Javascript Clairvoyance Tester Primer Tutorial as shown below) … déjà vu perhaps? … yes, we didn’t deliver on all promises for all platforms last time … Continue reading
Posted in eLearning, Games, Tutorials
Tagged background image, CSS, game, games, GIMP, HTML, Javascript, mobile, programming, tutorial
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HTML/Javascript Canvas Fractions Drag and Drop Tutorial
A few days back we spoke about drag and drop events where we presented The Three P Three Modes Drag and Drop Tutorial and the event discussion then … Eventwise, you’ll want to research … So what events were relevant … Continue reading
Posted in eLearning, Event-Driven Programming, Games, GUI, Tutorials
Tagged canvas, CSS, drag and drop, event, games, HTML, HTML5, Javascript, mathematics, output, programming, tutorial, UX
9 Comments
HTML/Javascript ESL Reveal Game Tutorial
Maybe you’ve been reading this blog some time and remember the “reveal” themed blog posting called HTML/Javascript Reveal Image Behind Image Primer Tutorial? Well, today’s ESL sentence game has many similarities, except that instead of an image in front of … Continue reading
Posted in eLearning, ESL, Games, Tutorials
Tagged ESL, game, games, HTML, Javascript, programming, reveal, sentence, tutorial
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Word Guessing Game for Two Primer Tutorial
Word Games help vocabulary for ESL students. There is also not much doubt that collaboration can help ESL students, who also learn quicker with other students present. Today we create a web application Word Guessing Game designed for two. Not … Continue reading
Posted in eLearning, ESL, Event-Driven Programming, Games, Tutorials
Tagged dictionary, ESL, game, games, HTML, huddling, IFRAME, Javascript, Linux, PHP, programming, tutorial, word game, word games
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When I’m checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?