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Tag Archives: drawImage
Emoji Contact Us Feedback Copy and Paste Tutorial
We’ve got quite a variety of functional improvements on top of what was there already with yesterday’s Emoji Contact Us Feedback Cross-Browser Tutorial (optionally email) Feedback web application. These changes, today, in brief, involved … copy and paste with the … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, contact, copy, cross-browser, CSS, div, drawImage, email, emoji, feedback, Firefox, form, HTML, HTML entities, Javascript, nowrap, onclick, paste, programming, Safari, scroll, textarea, toast, toDataURL, tutorial
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Socket.IO Node.js Whiteboard Signature Collaboration Tutorial
Yesterday’s Socket.IO Node.js Whiteboard Quiz Collaboration Tutorial showed us an integration into the Socket.IO Node.js “Whiteboard” (HTML canvas) web application involving textual data, in the sense that we could use the ASCII characters from 32 to 127 (and not many … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, cookie, cookies, drawImage, Hello World, HTML, IFRAME, image, Javascript, jQuery, local web server, MAMP, node.js, PHP, programming, realtime, setTimeout, signature, socket, toDataURL, tutorial, web server, whiteboard
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.