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Tag Archives: device
Earth Scanner Places Tutorial
So far, with our Earth Scanner web application from the day before yesterday’s Earth Scanner Lines Tutorial, it had a pretty passive modus operandi. On a plane or on television or some other “just watching” scenario that suits, but we’d … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged animation, antarctic circle, arctic circle, array, clip-path, CSS, device, DOM, Earth, equator, geographicals, geography, geojson, greenwich meridian, horizontal rule, image, img, Javascript, keyframes, land, landscape, latitude, line, lines, longitude, map, Mapping, Mercator, meridian, mobile, North Pole, onclick, one image website, orientation, place, placename, plot, pole, portrait, programming, realtime, reference, screen height, screen width, screen.orientation, scroll, scrolling, sea, south pole, stop press, terrestrial, timezone, tropic of cancer, tropic of capricorn, tutorial, where
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Earth Scanner Lines Tutorial
Not everybody is a geography buff. But I’d say more people attended primary school than are geography buffs. And those people may have seen World Maps on the wall, and they were often Mercator Projection maps featuring the usual country … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged animation, antarctic circle, arctic circle, clip-path, CSS, device, DOM, Earth, equator, geographicals, geography, geojson, greenwich meridian, horizontal rule, image, img, Javascript, keyframes, land, landscape, latitude, line, lines, longitude, map, Mapping, Mercator, meridian, mobile, North Pole, onclick, one image website, orientation, pole, portrait, programming, reference, screen height, screen width, screen.orientation, scroll, scrolling, sea, south pole, stop press, terrestrial, tropic of cancer, tropic of capricorn, tutorial, where
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SOS Game Keyboard Tutorial
We’re not sure why we didn’t think about it in the first round of SOS Game creation sessions, but, further to the recent SOS Game Cursor Tutorial … cursor non-mobile improvements … today we have … CSS margin tweaks … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged coalesce, cursor, device, event, external Javascript, game, hotkey, hover, HTML, HTML5, huddling, Javascript, keyboard, margin, merge, non-mobile, onkeydown, onmousemove, onmouseout, onmouseover, programming, sos, sos game, SVG, svg+xml, tutorial, tweak
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SVG and Gradient Fraction Game Operators Tutorial
Onto the SVG “cake” display functionality added with yesterday’s SVG and Gradient Fraction Game Tutorial into our Fractions Game web application, we’re adding … SVG circle “cakes” that can be rotated … but not in the SVG … rather in … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, background image, circle, clock, conic-gradient, CSS, device, dimension, dimensions, equation, fraction, fractions, fractions game, gradient, height, HTMLCSS, iPad, Javascript, linear gradient, lowest common denominator, mathematics, mobile, modulo, modulus, operator, percentage, power, programming, proprtional, px, radial gradient, rectangle, rotate, rotation, stop colour, SVG, transform, tutorial, unit, units, width
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SVG and Gradient Fraction Game Tutorial
To add onto yesterday’s Gradient Fraction Game Mobile Tutorial … exclusively gradient … conic linear radial … “cake” displays in our Fractions Game … and add in … SVG circle and rectangle alternative displays … it is not hard coding … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, background image, circle, clock, conic-gradient, CSS, device, dimension, dimensions, equation, fraction, fractions, fractions game, gradient, height, HTMLCSS, iPad, Javascript, linear gradient, lowest common denominator, mathematics, mobile, operator, percentage, programming, proprtional, px, radial gradient, rectangle, stop colour, SVG, tutorial, unit, units, width
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