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Tag Archives: colour coding
Just Javascript Five Hundred Card Game Tutorial
Onto yesterday’s Just Javascript Memories SVG Emoji CSS Animation Tutorial, today, we add on … a pared down version of the card game “500” … featuring … no bidding … no Jokers (yet) … left and right bowers (Jack trumps, … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animation, background, background image, background-position, background-repeat, background-size, bookmarklet, card game, cards, click, colour coding, content, content management, createElement, CSS, CSS3, cursor, data uri, deal, defence, document.createElement, document.querySelectorAll, double click, drag, drag and drop, emoji, event, fallback, filter, focus, game, games, HTML, Javascript, keyframes, localStorage, Mapping, mclick, Memories, navigation, onions, order, popup, preventDefault, programming, prompt, quiz, screenLeft, screenTop, selector, sessionStorage, style, styling, SVG, touch, trick, tutorial, webpage, window.opener
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Just Javascript Memories SVG Emoji CSS Animation Tutorial
There are lots of styles of animation that do not suit a “Just Javascript” (ie. “No Body Definition”) style of web application as for Just Javascript Memories SVG Emoji Background Tutorial‘s work, but there is one left that can really … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animation, background, background image, background-position, background-repeat, background-size, bookmarklet, card game, cards, click, colour coding, content, content management, createElement, CSS, CSS3, cursor, data uri, defence, document.createElement, document.querySelectorAll, double click, drag, drag and drop, emoji, event, fallback, filter, focus, game, games, HTML, Javascript, keyframes, localStorage, Mapping, mclick, Memories, navigation, onions, order, popup, preventDefault, programming, prompt, quiz, screenLeft, screenTop, selector, sessionStorage, style, styling, SVG, touch, tutorial, webpage, window.opener
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Just Javascript Memories SVG Emoji Defence Tutorial
Perhaps it is the weakness of an optimist programmer to think users will, in all ways, co-operate with your intentions regarding the use of your applications and programs. Those optimists should … wake up early if damage can be done … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged background, background image, background-position, background-repeat, background-size, bookmarklet, card game, cards, click, colour coding, content, content management, createElement, CSS, cursor, data uri, defence, document.createElement, document.querySelectorAll, double click, drag, drag and drop, emoji, event, fallback, focus, game, games, HTML, Javascript, localStorage, Mapping, mclick, Memories, navigation, onions, order, popup, preventDefault, programming, prompt, quiz, screenLeft, screenTop, selector, sessionStorage, style, styling, SVG, touch, tutorial, webpage, window.opener
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Code Download Table Difference Functional Hover Tutorial
Is it worth adding “onmouseover” event logic onto yesterday’s Code Download Table Difference Functional Linking Tutorial? You bet it is! Just because “onmouseover” has no relevance to mobile platforms, so, obversely, developing software with version control systems is irrelevant to … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Software, Tutorials
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Tagged Ajax, attribute, background, blog, border, button, click, client, code, colour coding, command, command line, computer, copy, device, diff, difference, Document Root, double click, download, email, emoji, event, FormData, header.php, hover, inline html email, internet, Javascript, korn shell, localStorage, logic, Macbook Pro, macOS, MAMP, menu, onclick, onmouseover, page, PHP, prefix, programming, read, rename, report, row, server, table, tutorial, TwentyTen, TwentyTen theme, webpage, Wordpress
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The idea of mapping a video's key scenes, mood, pacing, and audio before production resonates with me β it's a lot like working out an anagrampuzzle, where the same pieces only make sense once you rearrange them into the right order. Do you usually sketch the mind map before or after the script is locked?