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Tag Archives: Apple
Numbers Spreadsheet Application on Mac Primer Tutorial
As we’ve intimated before the best things in life are free‘ish when it comes to software “out of the box” of the operating system of your computer. In recent macOS (or Mac OS X) versions a very serviceable such spreadsheet … Continue reading →
Posted in Operating System, Tutorials
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Tagged Apple, application, desktop, macOS, spreadsheet, tutorial
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Alarm on iOS Primer Tutorial
We had occasion to want to set an alarm on our iPhone. It is a one off, as you can see by the “Delete” button steps we show at the end of our animated GIF presentation. So we consulted Google … Continue reading →
Swift Playgrounds on macOS Game Tutorial
Further to yesterday’s Swift Playgrounds on macOS Map Tutorial‘s reacquaintance with Xcode and Swift and Playgrounds, today, we consider … Xcode on macOS … File -> New -> Playground… Game Next Create … with those Sprite animation, and even collision … Continue reading →
Posted in Animation, eLearning, Games, Operating System, Software, Tutorials, Xcode
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Tagged animation, Apple, apple maps, application, build, compilation, compile, desktop, emoji, game, game scene, Google Map, Google Maps, IDE, label, latitude, longitude, macOS, map, playground, programming, scene, SKLabelNode, sprite, Swift, tutorial, where, Xcode
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Swift Playgrounds on macOS Map Emoji Tutorial
We find work in the Google Maps or Apple Maps style of related “where of life” development work has you reaching for more and more layers of functionality, but we want to draw a line in the sand at … … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Software, Tutorials
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Tagged annotate, annotation, Apple, apple maps, application, build, colour, colour coding, compilation, compile, customise, desktop, emoji, geojson, Google Map, Google Maps, IDE, JSON, latitude, longitude, macOS, map, MKGeoJSONDecoder, playground, programming, public data, Swift, tutorial, where, Xcode
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Swift Playgrounds on macOS Map GeoJson Tutorial
Before we leave the … Xcode on macOS … File -> New -> Playground… Map Next Create … “where of life” Google Maps or Apple Maps ideas of yesterday’s Swift Playgrounds on macOS Map Tutorial we wanted to further take … Continue reading →
Posted in eLearning, Operating System, Software, Tutorials
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Tagged annotate, annotation, Apple, apple maps, application, build, colour, colour coding, compilation, compile, customise, desktop, geojson, Google Map, Google Maps, IDE, JSON, latitude, longitude, macOS, map, MKGeoJSONDecoder, playground, programming, public data, Swift, tutorial, where, Xcode
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Swift Playgrounds on macOS Map Tutorial
Are you looking for … informal … but … IDE based compiling … Swift … code based … macOS or iOS … suiting … … programming environment? How about, if you are into the “where of” in life … Xcode … Continue reading →
Posted in eLearning, Operating System, Software, Tutorials, Xcode
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Tagged Apple, application, build, compilation, compile, desktop, Google Map, IDE, latitude, longitude, macOS, map, playground, programming, Swift, tutorial, where, Xcode
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One Image Website iOS Radio Music One Less Tutorial
Yesterday’s One Image Website iOS Radio Music Tutorial “Stop Press” promised … For tomorrow, we offer an optional “one less click”, “one less window” methodology improvement on the work above, as we transition the other “One Image Websites” over to … Continue reading →
Posted in eLearning, Event-Driven Programming, iOS, Tutorials
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Tagged address bar, airpod, Apple, audio, bluetooth, click, concatenate, continuous, device, event, ffmpeg, focus, headphone, HTML, IFRAME, iOS, iPhone, Javascript, loop, mobile, music, navigation, onclick, one image, one image website, onload, photography, play, programming, radio, soundtrack, speaker, stop press, track, tutorial, upload, url, web browser, window
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One Image Website iOS Radio Music Tutorial
Did you read the recent Responsive Web Design Landing Page Image Map Tutorial? Its core takeaway was the linking of One Image Website functionalities. In these One Image Websites we’ve picked out a guinea pig … “The Commute” … to … Continue reading →
Posted in eLearning, Event-Driven Programming, Hardware, iOS, Operating System, Photography, Tutorials
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Tagged address bar, airpod, Apple, audio, bluetooth, concatenate, continuous, device, ffmpeg, headphone, HTML, iOS, iPhone, Javascript, loop, mobile, music, one image, one image website, onload, photography, play, programming, radio, soundtrack, speaker, stop press, track, tutorial, upload, web browser
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