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Category Archives: Hardware
Camera App Photo Live Mode Primer Tutorial
Meanwhile, back at Apple‘s iPhone Camera App, further to Camera App Video Slow Motion Primer Tutorial, we wanted to find out more about that yellow “dart board” type “button” up the top that can be toggled between … live off … Continue reading
Posted in Animation, eLearning, Hardware, iOS, Photography, Tutorials
Tagged animated gif, app, Apple, camera, iOS, iPhone, live, live mode, long touch, mobile app, photo, photos, stop press, tutorial, video
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Google WiFi Mesh Networking iPhone App Tutorial
It’s been a bit more than six months since we upgraded the WiFi arrangements around here (for rjmprogramming.com.au office) to use … mesh networking … specifically … Google WiFi hardware and networking software … as last talked about with Google … Continue reading
Posted in eLearning, Hardware, Networking, Tutorials
Tagged app, application, configuration, google wifi, hardware, iPhone, mesh network, mobile app, mobile application, network, tutorial
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Google WiFi Mesh Networking Primer Tutorial
Do you remember when we discussed WiFi mesh networks when we presented Mesh Networking Primer Tutorial? Well, we changed our in-house WiFi arrangements (from the use of a WiFi Router Extender, when we presented Home Network Wireless Wi-Fi Router Extender … Continue reading
Posted in eLearning, Hardware, Networking, Tutorials
Tagged Google, google wifi, hardware, mesh network, NBN, network, router, tutorial, WiFi, wireless
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Shooting Star Two Player Game Tutorial
We’ve extended the recent Shooting Star Game Primer Tutorial to allow for a two player game option under the following conditions … you need two pointing “means” per one “device” … like a trackpad and wireless mouse, that is so … Continue reading
Posted in eLearning, Event-Driven Programming, Hardware, Tutorials
Tagged animation, click, CSS, device, difficulty, document.body, emoji, emojipedia, game, glowing text, hardware, HTML, Javascript, keyframes, mouse, onclick, score, track pad, transition
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?