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Category Archives: Games
ESL English Parts of Speech Tutorial
Yesterday’s ESL English Clause Primer Tutorial was an opportunity to think about other web application ideas that could benefit from that design of HTML and Javascript code. Today’s “Parts of Speech” (ESL) game came about by … start with code … Continue reading
Posted in eLearning, Games, Tutorials
Tagged clause, English, ESL, game, games, grammar, HTML, Javascript, parts of speech, principal clause, programming, sentence, subordinate clause, tutorial
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ESL English Clause Primer Tutorial
An English sentence is a wonderful and flexible part of the English language. In essence, most sentences we express in English, can be broken up into clauses, which are, to quote Text Types in English by Mark Anderson and Kathy … Continue reading
Posted in eLearning, Games, Tutorials
Tagged clause, English, ESL, game, games, HTML, Javascript, principal clause, programming, sentence, subordinate clause, tutorial
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HTML Square Horizontal Rule Tracing Propogation Tutorial
Yesterday’s HTML Square Horizontal Rule Tracing Game Tutorial continued on with the … HTML hr and div elements made up to be … lines vertices … only needing the underlying … table cell elements as graphical position markers only (made … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, Bezier curves, cell, CSS, DOM, event, game, getBoundingClientRect, graphics, grid, hash, hashtag, horizontal rule, HTML, Javascript, line, location.hash, match, programming, proof of concept, propogation, rotate, square, table, transform, translate, tutorial
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HTML Square Horizontal Rule Tracing Game Tutorial
The first application of the (online web application) line drawing we started with yesterday’s HTML Square Horizontal Rule Tracing Primer Tutorial is today’s online (web application) game version of some of the excellent puzzles in the book “Chinese Brain Twisters” … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, CSS, game, graphics, grid, horizontal rule, HTML, Javascript, line, match, programming, proof of concept, rotate, square, transform, translate, tutorial
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Octopus Anatomy Primer Tutorial
What do Carpentry and Octopus Anatomy have in common? Many hands make light fittings get a bevelled edge? No, for us, finding an arrowed diagram for Octopus Anatomy that functioned like the one we used for our Carpentry web application … Continue reading
Posted in eLearning, Event-Driven Programming, Games, GIMP, Tutorials
Tagged anatomy, blur, carpentry, game, games, gaussian blur, GIMP, HTML, image, Javascript, label, map, mobilefish, octopus, programming, tutorial
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Five Hundred Card Game Flow Tutorial
Sometimes web applications need that “modal” quality that the Javascript popup boxes, specifically our use of the window.alert([information]) Javascript popup window for the Five Hundred Card Game. The reason is that given the Javascript client side’s lack of a true … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged alert, cards, class, CSS, data member, delay, dialog, div, draw poker, dropdown, eval, game, games, HTML, instanceof, Javascript, method, modal, object.object oriented programming, OOP, pontoon, popup, programming, select, setTimeout, synergy, table, tutorial
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Five Hundred Card Game Bidding Tutorial
We’re introducing another Card Game into the mix of the Draw Poker and Pontoon functionality from the Draw Poker Card Game Bidding Tutorial of a couple of days back. That card game is Five Hundred, and if you know this … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, draw poker, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, synergy, table, tutorial
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?