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Category Archives: Games
Draw Poker Card Game Bidding Tutorial
Yesterday’s Pontoon Card Game Bidding Tutorial added a “bidding” functionality part to our Pontoon Card Game web application, and set us to thinking of introducing another card game into the mix that capitalises on the potential synergies with Pontoon, and … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, draw poker, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, synergy, tutorial
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Pontoon Card Game Bidding Tutorial
Today we are adding an optional bidding functionality part to the “Pontoon Card Game” web application started with yesterday’s Pontoon Card Game Primer Tutorial. The concept of a “bid” in a card game can be thought of as either … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, tutorial
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Pontoon Card Game Primer Tutorial
Today’s Pontoon (sometimes known as Blackjack) Card Game web application has no “instanceof” operator usage as yesterday’s Javascript instanceof Food Emoji Guessing Game Tutorial did, but the Object Oriented Programming (or OOP) connections with the Javascript is very strong today, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, game, games, HTML, Javascript, method, object.object oriented programming, OOP, pontoon, programming, tutorial
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Javascript instanceof Food Emoji Guessing Game Tutorial
There are a few salient points behind today’s “Food Emoji Guessing Game” augmenting yesterday’s Javascript instanceof Object Oriented Programming Tutorial attempt to make “instanceof” a part of your life. Like, why aren’t you taking “instanceof” to the zoo today? After … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged CSS, emoji, game, games, HTML, instantiation, Javascript, Object Oriented Programming, OOP, prompt, prompt popup box, tutorial
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English Phrase Creation Game Primer Tutorial
There’s one last Linux and Mac OS X dictionary files concept to augment what we left off yesterday with English Phrase Guessing Game Primer Tutorial. It concerns the dictionary file … /usr/share/dict/connectives … which contains a list of those very … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged awk, contenteditable, cursor, dictionary, div, dropdown, English, ESL, focus, game, games, HTML, IFRAME, Javascript, Linux, Mac OS X, onblur, onclick, PHP, phrase, programming, select, setTimeout, tutorial, word, word game
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English Phrase Guessing Game Primer Tutorial
Following on from yesterday’s First Name Guessing Game for Two Primer Tutorial exploring more regarding Linux and Mac OS X dictionary file arrangements we want to tell you about another such resource available to you in the form of the … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged awk, contenteditable, dictionary, div, English, ESL, focus, game, games, HTML, IFRAME, Javascript, Linux, Mac OS X, onblur, onclick, PHP, phrase, programming, setTimeout, tutorial, word, word game
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First Name Guessing Game for Two Primer Tutorial
It may not be immediately imaginable what would be the synergies between today’s proposed “First Name Guessing Game for Two” and Word Guessing Game for Two Primer Tutorial‘s “Word Guessing Game for Two”. Other than that a First Name is … Continue reading
Posted in eLearning, Games, Tutorials
Tagged clone, cloning, dictionary, first name, game, HTML, Javascript, Linux, Mac OS X, PHP, programming, tutorial, word, word game
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Run for It Dice Game Primer Tutorial
We hope that you can see by reading the rules of the Dice Game … “Run for It” Dice Game … compared to (yesterday’s inspirational) … “Three or More” Dice Game … you can see our thought patterns in thinking … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, clone, contenteditable, CSS, dice, div, game, games, HTML, HTML entities, Javascript, mathematics, probability, programming, punctuation, setTimeout, synergy, tutorial
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?