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Category Archives: Event-Driven Programming
SVG and Gradient Fraction Game Tutorial
To add onto yesterday’s Gradient Fraction Game Mobile Tutorial … exclusively gradient … conic linear radial … “cake” displays in our Fractions Game … and add in … SVG circle and rectangle alternative displays … it is not hard coding … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, background image, circle, clock, conic-gradient, CSS, device, dimension, dimensions, equation, fraction, fractions, fractions game, gradient, height, HTMLCSS, iPad, Javascript, linear gradient, lowest common denominator, mathematics, mobile, operator, percentage, programming, proprtional, px, radial gradient, rectangle, stop colour, SVG, tutorial, unit, units, width
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Gradient Fraction Game Mobile Tutorial
Many responsive web design purists will push the web developers out there to never … express HTML element dimensions in “static” “px” types of units … but rather … express HTML element dimensions in “%” or “vx” or “vh” proportional … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, clock, conic-gradient, CSS, device, dimension, dimensions, equation, fraction, fractions, fractions game, gradient, height, HTMLCSS, iPad, Javascript, linear gradient, lowest common denominator, mathematics, mobile, operator, percentage, programming, proprtional, px, radial gradient, tutorial, unit, units, width
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Gradient Fraction Game Equations Tutorial
There are three styles of CSS gradient … conic linear radial … and “different folks may learn via diff’rent CSS strokes”, so we incorporate a way for the user, when using the Fractions Game component of our latest web application, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, clock, conic-gradient, CSS, equation, fraction, fractions, fractions game, gradient, HTMLCSS, Javascript, linear gradient, lowest common denominator, mathematics, operator, programming, radial gradient, tutorial
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Conic Gradient Fraction Game Equations Tutorial
We’re extending the functionality started with yesterday’s Dual Purpose Conic Gradient Primer Tutorial‘s second “dual purpose” … Fractions Game piece of functionality … Adding to its possibility the optional user job of solving operator … + – x / … … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged analogue clock, background, clock, conic-gradient, CSS, equation, fraction, fractions, fractions game, gradient, HTMLCSS, Javascript, mathematics, operator, programming, tutorial
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Dual Purpose Conic Gradient Primer Tutorial
Yes, today, we have a “proof of concept” circular_sectors.html … dual purpose … as a … local time analogue clock (also, below) … calling on a changed analogue_clock.html … or … Fractions Game ondblclick (double click) event … ondblclick=” viadb=true; … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, clock, conic-gradient, CSS, fraction, fractions, fractions game, gradient, HTMLCSS, Javascript, mathematics, programming, tutorial
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Onclick Event Propagation Event Curbs Tutorial
As as with yesterday’s Onclick Event Propagation Event Nuance Tutorial encouraging event “events” Javascript allows for at least two “curbs on that enthusiasm” … event.preventDefault(); The preventDefault() method cancels the event if it is cancelable, meaning that the default action … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged bubble, bubbling, case, constraint, curb, DOM, event, event.preventDefault, event.stopPropagation, event.target, event.type, gesture, Google, hierarchy, HTML, inheritance, Javascript, nesting, nursery rhyme, onclick, poem, poetry, popup, preventDefault, programming, propagation, rhyme, sestet, stopPropagation, switch, target, touch, tutorial, type, window.open
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Onclick Event Propagation Event Nuance Tutorial
When mobile technology became big, so too did “touch” screen technology, and the concept of a “gesture” (in the event driven programming woooooorrrrrlllldddd) such as a “pinch” or “spread” gesture, and “two finger” or more, gestures. And though we’re (just … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged bubble, bubbling, case, DOM, event, event.target, event.type, gesture, Google, hierarchy, HTML, inheritance, Javascript, nesting, nursery rhyme, onclick, poem, poetry, popup, programming, propagation, rhyme, sestet, switch, target, touch, tutorial, type, window.open
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Onclick Event Propagation Event Type Tutorial
On top of yesterday’s Onclick Event Propagation Event Target Tutorial … event.target … theme, today we have a … event.type … … theme, the added bonus being that we finally got to use the word “touchdown“, in all seriousness, in … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged bubble, bubbling, case, DOM, event, event.target, event.type, Google, hierarchy, HTML, inheritance, Javascript, nesting, nursery rhyme, onclick, poem, poetry, popup, programming, propagation, rhyme, sestet, switch, target, tutorial, type, window.open
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