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Tag Archives: open source
Cocos Open-Source Game Development Primer Tutorial
Games development is huge on the net, and so there are good reasons to get into “Open-Source” for collaborative purposes and to pick the brains of experts in forums and blogs and chatrooms about what is good and what is … Continue reading
Posted in eLearning, Games, Tutorials, Visual Studio
Tagged animation, cocos, cocos2d framework, game, games, Hello World, image, open source, programming, project, Python, tutorial, Visual Studio, Visual Studio Express 2015, Windows
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Client Pre-emptive Iframe Primer Tutorial
We don’t know if “Client Pre-emptive Iframe” is a concept, but even if it isn’t, we’d like to say something about it today. To us, it’s the idea that in the web application world, at the client end of things, … Continue reading
Posted in Database, eLearning, Event-Driven Programming, Tutorials
Tagged attributes, conversion, data intelligence, DOM, DOMDocument, email, eval, Expat, getAttribute, HTML, HTML Global Attributes, HTML5, IFRAME, Javascript, JSON, onload, open source, PHP, programming, simplexml, translation, tutorial, XML
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XML to HTML PHP Three Ways Translation Tutorial
One of the great things about PHP programming is the proliferation of solutions which are out there in the Open Source world for various problems you want to solve. With yesterday’s XML to HTML PHP Simplexml Translation Tutorial as shown … Continue reading
Posted in Database, eLearning, Tutorials
Tagged attributes, conversion, data attributes, data intelligence, DOM, DOMDocument, eval, Expat, getAttribute, HTML, HTML Global Attributes, HTML5, Javascript, JSON, open source, PHP, programming, simplexml, translation, tutorial, XML
21 Comments


The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?