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Tag Archives: middle game
Swift Xcode iOS UIWebView Mobile Application Primer Tutorial
Yesterday we prepared a web application for mobile friendliness with PHP Rhopalic Letter Sentence Game Mobile Friendly Tutorial as shown below and today we build on the knowledge of Swift Hello World Primer Tutorial as shown way below to be … Continue reading
Posted in eLearning, iOS, Tutorials, Xcode
Tagged Apple, IDE, iOS, iPad, iPhone, iPhone 6, Mac, middle game, mobile, mobile app, mobile friendly, programming, project, simulator, software, software integration, storyboard, Swift, tutorial, UIWebView, Xcode
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Android Studio Google Play Ready Primer Tutorial
Yesterday, with Android Studio Tic Tac Toe Game Tutorial as shown below, we reacquainted ourselves with Android Studio as an alternative IDE to Eclipse (and there are others too) to use the Android SDK and Java to develop mobile apps … Continue reading
Posted in Android, eLearning, Event-Driven Programming, GUI, Tutorials
Tagged Android, Android SDK, Android Studio, canvas, Eclipse, end game, Google, Google Play, HTML, HTML5, IDE, Java, Javascript, middle game, mobile, Morse Code, programming, start game, tutorial, Windows
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Xcode iOS Dynamic UIButton Primer Tutorial
Today we come at an Xcode iOS Mobile App issue (ie. the “UIWebView ‘on its lonesome’ issue” … codename Uiol) from two sides: to show you how to add a dynamic UIButton at loading (if you want to know … … Continue reading
Posted in eLearning, Event-Driven Programming, iOS, Tutorials
Tagged end game, iOS, iPad, middle game, Objective C, programming, tutorial, UIButton, UIWebView, Xcode
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Eclipse Android App Google Play Ready Primer Tutorial
Our tutorial today builds on Android Application (on Windows) Primer Tutorial (the “start game”), and represents the “end game” of creating an Android App (for a mobile phone), still on Windows, using Eclipse Java and the Android App SDK, but … Continue reading
Posted in Android, Eclipse, eLearning, Tutorials
Tagged Android, application, Eclipse, end game, Google Play, Java, middle game, mobile, mobile app, programming, start game, tutorial
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?