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Tag Archives: IFRAME
Socket.IO Node.js Whiteboard Signature Collaboration Tutorial
Yesterday’s Socket.IO Node.js Whiteboard Quiz Collaboration Tutorial showed us an integration into the Socket.IO Node.js “Whiteboard” (HTML canvas) web application involving textual data, in the sense that we could use the ASCII characters from 32 to 127 (and not many … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, cookie, cookies, drawImage, Hello World, HTML, IFRAME, image, Javascript, jQuery, local web server, MAMP, node.js, PHP, programming, realtime, setTimeout, signature, socket, toDataURL, tutorial, web server, whiteboard
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Socket.IO Node.js Whiteboard Quiz Collaboration Tutorial
Yesterday’s Socket.IO Node.js Whiteboard Application Primer Tutorial set us up for using the dynamic duo of … Socket.IO … use of sockets Node.js … local web server … to collaborate with one HTML(5) canvas element per client on http://localhost:3000 sharing … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, cookie, cookies, Hello World, HTML, If this was interesting you may be interested in this too., IFRAME, image, Javascript, jQuery, local web server, MAMP, node.js, PHP, programming, realtime, setTimeout, socket, tutorial, web server, whiteboard
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PHP/Javascript SVG YUI Geometry Tracing Tutorial
We came across another great “Geometry Tracing” functionality possibility the other day. It revolved around using the excellent YUI (by Yahoo) library of Javascript functionality, and we wanted to integrate it into yesterday’s PHP/Javascript SVG Geometry Tracing Tutorial start to … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged algorithm, area, array, background, background image, base64, canvas, cross-browser, cross-browser issues, CSS, data uri, DOM, Firefox, game, games, geometry, HTML, HTML5, IFRAME, integration, Javascript, mathematics, PHP, push, software integration, SVG, tracing, utf-8, XML, YUI
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PHP/Javascript SVG Geometry Tracing Tutorial
The tutorial today is about software (web application) integration that is value adding but in an optional way. The software integration is between … the supervising PHP/Javascript SVG Colour Picker Tutorial‘s PHP and Javascript web application‘s SVG_Primer.php changed in this … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged algorithm, area, array, canvas, cross-browser, cross-browser issues, CSS, data uri, DOM, Firefox, game, games, geometry, HTML, HTML5, IFRAME, integration, Javascript, mathematics, PHP, push, software integration, SVG, tracing, XML
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