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Tag Archives: HTML
Gimp Guillotine Token Subject Tutorial
On top of yesterday’s Feedback Annotation Canvas Image Tokens Tutorial “first cab off the rank” for “subject token” email functionality is today’s Gimp Guillotine Follow Up web application (last discussed with Gimp Guillotine Absolute to Relative Image Url Tutorial) “next … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, GIMP, Tutorials
Tagged body, email, file specification, GIMP, guillotine, HTML, PHP, programming, subject, substitution, textarea, token, tutorial
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Feedback Annotation Canvas Image Tokens Tutorial
The discovery in yesterday’s Linux sendmail Remote Attachment Tutorial that … in the ābodyā section part of the email above the attachment weāve written functionality for Content-Type: text/plain ⦠so why not today write functionality to cater for Content-Type: text/html … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged animation, annotation, aspect ratio, attribute, boxblur, brightness, camera, canvas, capture, colourize, contain, contrast, cover, data uri, edge, email, emboss, emoji, feedback, file_get_contents, filter, flip, flop, GD, HTML, http, https, IFRAME, image, Javascript, mixed content, mobile, PHP, pixel, protocol, smart device, smart phone, src, srcdoc, ssl, stop press, subject, substitution, text/html, toast, toDataURL, token, transform, url
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Linux sendmail Content Type Tutorial
Yesterday’s Linux sendmail Primer Tutorial‘s command line emailing really felt “command line”. We do not consider this an insult per se, and we tend towards “the badge of honour thinking” here. But given reports are more trusted when impactive (we … Continue reading
Posted in eLearning, Tutorials
Tagged awk, command line, content type, CSS, echo, email, header, HTML, korn shell, Linux, programming, ps, sed, sendmail, tutorial, unix
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HTML Canvas What Do We Stand For Game Emoji Pattern Tutorial
We’re giving the “What Do We Stand For” web application of HTML Canvas What Do We Stand For Game Annotation Tutorial a bit of a makeover because the recent … Feedback … and … Pros and Cons … changes recently … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged annotation, canvas, circle, createPattern, email, HTML, HTML email, Javascript, pattern, programming, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.