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Tag Archives: games
Word Find Game Personalization Tutorial
Yesterday’s Word Find Game Modes of Use Tutorial gave us the means by which we could have multiple players in our “Finding the Word” game, as a number. But many users prefer “names” to “numbers”. And so … we start … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged clipboard api, copy, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, game, games, highlight, HTML, image, Javascript, Mac OS X, macOS, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, paste, player, players, programming, say, select, selection, selection api, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, tutorial, underlay.opacity, webpage, word, word game, z-index
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Word Find Game Modes of Use Tutorial
Online games often feature … degree of difficulty number of player(s) … modes of use that the user(s) can control. And so, with this in mind, to improve on yesterday’s Word Find Game Underlay Tutorial we’ve set out providing ways … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged clipboard api, copy, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, game, games, highlight, HTML, image, Javascript, mode, modes of use, number of players, paste, player, players, programming, select, selection, selection api, Tclipboard, text, textarea, This entry was posted in eLearning, tutorial, underlay.opacity, webpage, word, word game, z-index
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Word Find Game Underlay Tutorial
If you are a regular reader at this blog, you will know we discuss the CSS styling idea of … overlay … much more than … underlay … but there is essentially only the difference in the control of “z-index” … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged clipboard api, copy, cursor, cut, Event-Driven Programming, game, games, highlight, HTML, image, Javascript, paste, programming, selection, selection api, Tclipboard, text, textarea, This entry was posted in eLearning, tutorial, underlay.opacity, webpage, word, word game, z-index
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Word Find Game Primer Tutorial
Today’s “Word Find Game” gets its inspirations from two sources … remembering those word find games you might find in the Sunday newspapers … and as a coding basis … textarea and Selection API user interface you can prepare for … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged clipboard api, copy, cursor, cut, Event-Driven Programming, game, games, highlight, HTML, image, Javascript, paste, programming, selection, selection api, Tclipboard, text, textarea, This entry was posted in eLearning, tutorial, webpage, word, word game
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Just Javascript Card Game iPhone Debugging Tutorial
Before yesterday’s Just Javascript Card Game CSS Offerings Tutorial there was the day before yesterday’s Just Javascript Card Game User CSS Tutorial which … introduced an error on mobile devices … not apparent on the MacBook Air we were coding … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged alert, animation, array, background-size, card, card game, CSS, debug, debugging, decimal point, developer, developer tools, emoji, eval, fileformat, game, games, Google Chrome, HTML entities, integer, interger, iPhone, Javascript, keyframes, lead, logic, mantissa, programming, prompt, real, Safari, string, tutorial, web browser, web inspector
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Just Javascript Card Game CSS Offerings Tutorial
A variation on yesterday’s Just Javascript Card Game User CSS Tutorial User CSS up front is to … offer the user, during their Memories card game, some CSS filter ideas that they can … accept from then on the presented … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged alert, animation, array, background-size, card, card game, CSS, decimal point, developer tools, emoji, eval, fileformat, game, games, Google Chrome, HTML entities, integer, interger, iPhone, Javascript, keyframes, logic, mantissa, programming, prompt, real, string, tutorial, web browser, web inspector
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The idea of mapping a video's key scenes, mood, pacing, and audio before production resonates with me β it's a lot like working out an anagrampuzzle, where the same pieces only make sense once you rearrange them into the right order. Do you usually sketch the mind map before or after the script is locked?