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Tag Archives: encodeURIComponent
Emoji Border or Background Image Mobile Canvas Tutorial
Yesterday’s Emoji Border or Background Image Canvas Tutorial‘s HTML5 canvas functionality was best showing those attributes we listed … the HTML5 canvas element right click or two finger gesture functionality includes Copy options … the canvas can collect both images … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged base64_encode, canvas, codepoint, codePointAt, contenteditable, CSS, decodeURIComponent, email, emoji, encodeURIComponent, file_get_contents, hexadecimal, HTML, html entity, image, Javascript, mobile, onblur, PHP, programming, share, sharing, toDataURL, tutorial
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Emoji Border or Background Image Canvas Tutorial
We want to keep moving on HTML5 canvas integration adding onto yesterday’s Emoji Border or Background Image Sharing Tutorial beginnings to the Sharing functionality of our Emoji Creations web application. What’s the big deal with the HTML5 canvas element? For … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, codepoint, codePointAt, contenteditable, CSS, decodeURIComponent, email, emoji, encodeURIComponent, hexadecimal, HTML, html entity, image, Javascript, onblur, programming, share, sharing, tutorial
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Emoji Border or Background Image Sharing Tutorial
We’re getting in early with “sharing” thoughts to augment the usefulness of yesterday’s Emoji Border or Background Image Primer Tutorial, but think some aspects here will develop further as we turn this web application into more of a “product” in … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged codepoint, codePointAt, contenteditable, CSS, decodeURIComponent, email, emoji, encodeURIComponent, hexadecimal, HTML, html entity, Javascript, onblur, programming, share, sharing, tutorial
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?