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Tag Archives: drawImage
Canvas DrawImage First Parameter Primer Tutorial
Some time ago we presented a short tutorial about a great online product addressing a big area of interest to online users … online meetings. We showcased the great GoToMeeting, with GoToMeeting Primer Tutorial, and we remember using it to … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged argument, autoplay, autostart, canvas, canvas context, caption, captions, closed captions, context, diagnosis, drawImage, EDI, file, GoToMeeting, HTML, Javascript, loop, online meeting, parameter, play, presentation, programming, srt, textarea, troubleshooting, tutorial, video, WEBVTT
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Canvas Sharing via Email Hashtagging Mobile Tutorial
On mobile platforms, quite rightly, be wary of “programmed only click logic”. Along with controlling media playing, this mobile platform idea of needing a real user click to perform some Javascript logic, may be a reason something you have works … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged annotate, annotating, annotation, canvas, collaboration, communication, conduit, digital signature, discrete click, drawImage, email, external Javascript, graphics, hashtag, hashtagging, HTML, image, Javascript, mailto, mobile, PHP, programming, scribble, share, sharing, signature, SMS, target, toDataURL, tutorial, url
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Canvas Sharing via Email Hashtagging Tutorial
We’re regular “tweakers” (for example, with Canvas via Image Web Share API Photo Postcard Tutorial) of what we call the … canvas … based … signatures … possible … scribble … or … discrete click … creating … annotation … … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged annotate, annotating, annotation, canvas, collaboration, communication, conduit, digital signature, discrete click, drawImage, email, external Javascript, graphics, hashtag, hashtagging, HTML, image, Javascript, PHP, programming, scribble, share, sharing, signature, SMS, toDataURL, tutorial, url
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Video File Browse Preview Tutorial
The canvas element introduced with HTML5 resulted in great new graphical data manipulation possibilities. The canvas method “drawImage” … The drawImage() method draws an image, canvas, or video onto the canvas. The drawImage() method can also draw parts of an … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged canvas, drawImage, first frame, frame, HTML, HTML5, image, Javascript, programming, toDataURL, tutorial, video
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