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Tag Archives: CSS
Pontoon Card Game Bidding Tutorial
Today we are adding an optional bidding functionality part to the “Pontoon Card Game” web application started with yesterday’s Pontoon Card Game Primer Tutorial. The concept of a “bid” in a card game can be thought of as either … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, tutorial
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Pontoon Card Game Primer Tutorial
Today’s Pontoon (sometimes known as Blackjack) Card Game web application has no “instanceof” operator usage as yesterday’s Javascript instanceof Food Emoji Guessing Game Tutorial did, but the Object Oriented Programming (or OOP) connections with the Javascript is very strong today, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, game, games, HTML, Javascript, method, object.object oriented programming, OOP, pontoon, programming, tutorial
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Javascript instanceof Food Emoji Guessing Game Tutorial
There are a few salient points behind today’s “Food Emoji Guessing Game” augmenting yesterday’s Javascript instanceof Object Oriented Programming Tutorial attempt to make “instanceof” a part of your life. Like, why aren’t you taking “instanceof” to the zoo today? After … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged CSS, emoji, game, games, HTML, instantiation, Javascript, Object Oriented Programming, OOP, prompt, prompt popup box, tutorial
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Run for It Dice Game Primer Tutorial
We hope that you can see by reading the rules of the Dice Game … “Run for It” Dice Game … compared to (yesterday’s inspirational) … “Three or More” Dice Game … you can see our thought patterns in thinking … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, clone, contenteditable, CSS, dice, div, game, games, HTML, HTML entities, Javascript, mathematics, probability, programming, punctuation, setTimeout, synergy, tutorial
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Three or More Dice Game Primer Tutorial
Yesterday’s Knockout Dice Game Primer Tutorial involved a Dice Game for 2 or more players like today’s “Three or More Dice Game”, and that was enough of a synergy to start with that code of yesterday to create today’s game. … Continue reading
Posted in eLearning, Games, Not Categorised, Tutorials
Tagged array, contenteditable, CSS, dice, div, game, games, HTML, HTML entities, Javascript, mathematics, probability, programming, punctuation, setTimeout, tutorial
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Knockout Dice Game Primer Tutorial
Further to the previous Dice Guessing Game Primer Tutorial, today, we have for you another Dice Game, this time … a dice game for 2 to 9 players … which you should establish, as necessary, straight up … then rename … Continue reading
Posted in eLearning, Games, Tutorials
Tagged array, contenteditable, CSS, dice, div, game, games, HTML, HTML entities, Javascript, mathematics, probability, programming, punctuation, tutorial
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Dice Guessing Game Primer Tutorial
There are many HTML Entities based around punctuation that can add to the means by which you communicate ideas with your web applications. In today’s new (up to two player) Dice Game, we use some of these to represent the … Continue reading
Posted in eLearning, Games, Tutorials
Tagged array, contenteditable, CSS, dice, div, game, games, HTML, HTML entities, Javascript, mathematics, probability, programming, punctuation, tutorial
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Blog Kaleidoscopic View Randomosity Tutorial
Yesterday’s Blog Kaleidoscopic View Primer Tutorial got us started down an image-led view of some aspects to the blog you are reading now. However, the “kaleidoscopic” aspects to its look and feel were lacking dynamism to my mind. So today, … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged argument, array, blog, cache, CSS, dropdown, Google, HTML, IFRAME, image, Javascript, link, programming, random, search engine, tutorial, url, Wordpress
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