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Tag Archives: bearing
Simon Says Device Motion Orientation Game Primer Tutorial
Did you ever play “Simon Says” at school? Perhaps we should have asked, are you still playing “Simon Says” as an adult? It’s a game of trust where you do well by mimicing “Simon” and what they decide you should … Continue reading
									
						Posted in eLearning, Games, Tutorials					
					
													
						Tagged acceleration, bearing, CSS, direction, DOM, event, game, games, gravity, HTML, HTML5, image, iPad, Javascript, mobile, mobile device, momentum, motion, orientation, physics, programming, rotation, science, screenshot, tutorial, Web Application					
					
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		HTML5 Device Motion Events Game Tutorial
Yesterday we drew attention to the great HTML5 Device Orientation events when we presented HTML5 Device Orientation Events Game Tutorial as shown below. Related to those mobile device Device Orientation event possibilities are the Device Motion event possibilities to relate … Continue reading
									
						Posted in eLearning, Event-Driven Programming, Games, Tutorials					
					
													
						Tagged acceleration, bearing, CSS, direction, DOM, event, game, games, gravity, HTML, HTML5, image, iPad, Javascript, mobile, mobile device, momentum, motion, orientation, physics, programming, rotation, science, screenshot, tutorial, Web Application					
					
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		HTML5 Device Orientation Events Game Tutorial
Today we’ve written a web application suiting mobile devices, but probably not many laptops. That is because we are harnessing the power of the Device Orientation (today) and Device Motion (at a later date) events new to HTML5, and very … Continue reading
									
						Posted in eLearning, Event-Driven Programming, Games, Tutorials					
					
													
						Tagged bearing, CSS, direction, DOM, event, game, games, HTML, HTML5, image, iPad, Javascript, mobile, mobile device, orientation, programming, rotation, screenshot, tutorial, Web Application					
					
								Leave a comment
							
		
                    								
