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Tag Archives: base
HTML/Javascript Binary to Hexadecimal Base Game Tutorial
Remember being pointed out, at school, in mathematics, how you could have numerical counting systems that weren’t base 10, and it blowing my tiny little mind! Then, in high school, imaginary numbers … wow! Still don’t know what they’re useful … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged base, binary, blank, counting number, decimal, Did you know, dimension, DOM, dropdown, game, hexadecimal, HTML, innerHTML, Javascript, mathematics, maths, number, octal, programming, quiz, select, tutorial, value
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HTML/Javascript Binary/Octal/Hexadecimal Game Tutorial
Are you feeling transformational? Maybe calculating? Perhaps didactic? Witheringly logical? You can test how you feel, in a mathematical sense, by playing our “Binary/Octal/Hexadecimal” game today. The study of bases other than (decimal) 10 in mathematics is very interesting and … Continue reading
Posted in eLearning, Games, Tutorials
Tagged ascii, base, binary, decimal, game, hexadecimal, HTML, Javascript, mathematics, programming, quiz, radix, tutorial
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?