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Tag Archives: apps
Apple iPad Gesture Settings Tutorial
We do a lot of screenshotting here at RJM Programming, mainly on … Apple macOS MacBook Airs and Pros … where control-command-shift-3 (after we were keen on Grab) has done us nicely for years now … and … Apple iOS … Continue reading →
Posted in eLearning, GUI, Hardware, iOS, Operating System, Tutorials
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Tagged Apple, apps, configuration, diagonal swipe, gesture, Grab, home, home button, iOS, iPad, multiple finger gesture, screenshot, setting, settings, swipe, toggling, torch, tutorial
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Apple iPad to New iPad Bluetooth Assisted Setup Tutorial
As with the install qualities bluetooth helped out with during Apple TV Setup via WiFi and Bluetooth Tutorial, the other day we had occasion to setup a new iPad (preferably the same as an ailing old iPad) and, again, bluetooth … Continue reading →
Posted in eLearning, Installers, iOS, Operating System, Tutorials
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Tagged apps, bluetooth, install, iOS, ipsd, operating system, settings, setup, tutorial
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Windows 10 Primer Tutorial
The Windows 10 operating system (by Microsoft) is a breath of fresh air compared to Windows 8. This is the opinion of someone trying to teach beginner and intermediate level students confidence with Windows and the Internet. Somehow it felt … Continue reading →
Posted in eLearning, Operating System, Tutorials
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Tagged Android, apps, desktop, Microsoft, operating system, tutorial, Windows, Windows 10, Windows 8
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iPad Primer Tutorial
Some people like to know as much about a new idea before they try something, as they can. If this is you, and you are curious about iPad tablets (by Apple), but not sure what they are like, you might … Continue reading →
Posted in eLearning, Hardware, Networking, Operating System, Software, Tutorials
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Tagged Apple, apps, Did you know, FaceTime, iCloud, iOS, iPad, iTunes, map tag, mobilefish, operating system, settings, Siri, tablet, tutorial, Wi-Fi
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?