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Tag Archives: Apple
Xcode Swift iOS Application End Game Assets Tutorial
Today’s work concerns what we like to call the “End Game” part of the creation or update of an iOS Mobile Application compiled on the Mac OS X Xcode IDE (Version 9.2 (9C40b)). With our “End Game” thoughts we are … Continue reading
Posted in eLearning, iOS, Tutorials, Xcode
Tagged App Store, Apple, assets, configuration, deployment, end game, image, Image Assets, iOS, iPad, iPhone, Mac OS X, mindfulness, mobile application, PaintBrush, programming, project, tutorial, Xcode
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Binding Javascript setTimeout Arguments PHP Tutorial
Yesterday, with Binding Javascript setTimeout Arguments Trace Tutorial we started out “guinea pig” fashion, fashioning “trace” thoughts regarding client Javascript code tracing. So what is “PHP” doing in the blog posting title today, it being synonymous with server code? Well, … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged app, Apple, camera, iOS, iPad, Mac OS X, Macbook Pro, movie, PHP, QuickTime, QuickTime Player, recording, stop press, TextWrangler, tutorial, video
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?