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Category Archives: Xcode
Objective-C Player and Game OOP Primer Tutorial
There is change in the wind. And they call the wind Mariah. Do you see how those butterflies in Brazil have been flapping faster? Let me explain. With Apple iOS 8 there could be big changes to programming arrangements, and … Continue reading
Tcl/Tk Bats and Ball Tutorial
Good news today is a breakthrough on a put-off project, getting Tcl/Tk to work with Mac OS X Mavericks and Xcode 5.1 on a MacBook Pro laptop … answering, partially, the previous Tcl/Tk So Brilliant (but where do you start?) … Continue reading
C++ Formatting cout Primer Tutorial
C++ uses iostream.h methods to format command line output. Programmers with a background in C may think the iostream.h “cout” stream output methods are a little harder to use (compared to C’s printf and sprintf and fprintf (which, of course, … Continue reading
Posted in eLearning, Tutorials, Xcode
Tagged C++, programming, tutorial, Xcode, Yahoo Answers
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Xcode iOS Utility Application Primer Tutorial
The Xcode IDE, like many IDEs, holds that special fascination for the occasions when you, the user, (or youse, the users (chortle, chortle)) can go “File->New Project”. With a couple more button presses the user will feel that satisfaction of … Continue reading
Xcode Objective-C Mutable Dictionary Primer Tutorial
Have you heard of Objective-C? It is a great object-oriented programming language that builds that object orientation on top of a C programming base. Sounds good (even better than good), and Objective-C is the language of iOS Mobile Apps, so … Continue reading
Posted in eLearning, OOP, Tutorials, Xcode
Tagged array, associative array, C++, dictionary, Mutable Array, Objective C, OOP, programming, tutorial, Xcode
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C, C++ NetBeans, Xcode gcc Primer Tutorial
Today’s tutorial has come about as a consequence of Xcode and its Command Line Tools Primer Tutorial in the sense that the installation of Xcode Command Line Tools (in earlier Xcode versions … think maybe less than 4 … “out … Continue reading


What I find most interesting here is how honestly the post names the hard part: getting focus to work with [element].click() and [element].blur() is the kind of detail that looks trivial until you actually try to drive a page this way. The single-row table that deliberately overflows to the right also makes sense as a design choice, since a radio playlist needs to be scrolled through rather than squeezed into one screen. And the payoff β clicking one song link and having the songs play in sequence and loop back through the list β is a neat reward for all that plumbing with the audio-only YouTube player.