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Category Archives: Event-Driven Programming
HTML Canvas What Do We Stand For Game Annotation Tutorial
The HTML Canvas element is great for many types of games especially where you draw your own graphics based on interaction from the user. Today, we follow up on yesterday’s HTML Canvas What Do We Stand For Game Primer Tutorial … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged annotation, canvas, Did you know, email, game, games, HTML, Javascript, mission statement, PHP, planning, programming, project, tutorial
9 Comments
Javascript Function Overload Genericization Tutorial
A while back now, when we presented Javascript Function Overload Primer Tutorial as shown way below, we considered an ultimate “dream” scenario … You may wonder, at this point, why this blog posting took so long? Well, the original “dream” … Continue reading
Posted in eLearning, Event-Driven Programming, Not Categorised, Tutorials
Tagged canvas, ESL, external Javascript, game, games, genericization, HTML, HTML5, Javascript, jQuery, modularization, overload, override, programming, sentence, tutorial, word
6 Comments
Javascript Dynamic Function Overload Tutorial
Once you’ve succeeded with a piece of coding logic that is functioning, and you went to the trouble of making it modular, which we feel we did a couple of days ago when we presented Javascript Function Overload Primer Tutorial, … Continue reading
Posted in eLearning, ESL, Event-Driven Programming, Tutorials
Tagged canvas, ESL, external Javascript, game, games, HTML, HTML5, Javascript, jQuery, modularization, overload, override, programming, sentence, tutorial, word
5 Comments

