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Monthly Archives: April 2016
HTML Canvas What Do We Stand For Game Annotation Tutorial
The HTML Canvas element is great for many types of games especially where you draw your own graphics based on interaction from the user. Today, we follow up on yesterday’s HTML Canvas What Do We Stand For Game Primer Tutorial … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged annotation, canvas, Did you know, email, game, games, HTML, Javascript, mission statement, PHP, planning, programming, project, tutorial
9 Comments
HTML Canvas What Do We Stand For Game Primer Tutorial
The HTML Canvas element is great for many types of games especially where you draw your own graphics based on interaction from the user. Today you may consider our What Do We Stand For “game” to be more of a … Continue reading
Posted in eLearning, Games, Projects, Tutorials
Tagged canvas, Did you know, email, game, games, HTML, Javascript, mission statement, PHP, planning, programming, project, tutorial
7 Comments
Javascript Function Overload Genericization Tutorial
A while back now, when we presented Javascript Function Overload Primer Tutorial as shown way below, we considered an ultimate “dream” scenario … You may wonder, at this point, why this blog posting took so long? Well, the original “dream” … Continue reading
Posted in eLearning, Event-Driven Programming, Not Categorised, Tutorials
Tagged canvas, ESL, external Javascript, game, games, genericization, HTML, HTML5, Javascript, jQuery, modularization, overload, override, programming, sentence, tutorial, word
6 Comments


I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?