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Tag Archives: screenshot
Simon Says Device Motion Orientation Game Primer Tutorial
Did you ever play “Simon Says” at school? Perhaps we should have asked, are you still playing “Simon Says” as an adult? It’s a game of trust where you do well by mimicing “Simon” and what they decide you should … Continue reading
Posted in eLearning, Games, Tutorials
Tagged acceleration, bearing, CSS, direction, DOM, event, game, games, gravity, HTML, HTML5, image, iPad, Javascript, mobile, mobile device, momentum, motion, orientation, physics, programming, rotation, science, screenshot, tutorial, Web Application
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HTML5 Device Motion Events Game Tutorial
Yesterday we drew attention to the great HTML5 Device Orientation events when we presented HTML5 Device Orientation Events Game Tutorial as shown below. Related to those mobile device Device Orientation event possibilities are the Device Motion event possibilities to relate … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged acceleration, bearing, CSS, direction, DOM, event, game, games, gravity, HTML, HTML5, image, iPad, Javascript, mobile, mobile device, momentum, motion, orientation, physics, programming, rotation, science, screenshot, tutorial, Web Application
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HTML5 Device Orientation Events Game Tutorial
Today we’ve written a web application suiting mobile devices, but probably not many laptops. That is because we are harnessing the power of the Device Orientation (today) and Device Motion (at a later date) events new to HTML5, and very … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged bearing, CSS, direction, DOM, event, game, games, HTML, HTML5, image, iPad, Javascript, mobile, mobile device, orientation, programming, rotation, screenshot, tutorial, Web Application
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Trip Mobile Device Usage Planning Tutorial
As we said from the get go in our trip mobile device usage thread of tutorials at Trip Mobile Device Usage Primer Tutorial way below … we prefer to use the iPad for the trip planning, sometimes the Android is … Continue reading
Posted in eLearning, Trips, Tutorials
Tagged Android, clock, GIMP, Google, Google Maps, hardcopy, hardware, Hewlett Packard Deskjet 2050 J510, IFRAME, image, iOS, iPad, location services, map, mobile, mobile application, mobile phone, mobilefish, photograph, photography, photos, printer, proof of concept, Scanner, screen capture, screenshot, search engine, trip, tutorial, web browser
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Trip Mobile Device Usage Web Application Tutorial
We left off with our trip mobile device usage series of blog posts at Trip Mobile Device Camera Versus Hard Copy Scan Tutorial below by leaving you with … With the resultant printer scanned soft copy, this becomes useful for … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged Android, clock, GIMP, Google, Google Maps, hardcopy, hardware, Hewlett Packard Deskjet 2050 J510, IFRAME, image, iOS, iPad, location services, map, mobile, mobile application, mobile phone, mobilefish, photograph, photography, photos, printer, Scanner, screen capture, screenshot, search engine, trip, tutorial, web browser
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Trip Mobile Device Camera Versus Hard Copy Scan Tutorial
We’ve recently been talking about mobile device Camera app methods of recording hard copy into digital form, and questioned its qualities when considering its resolution for written out or even typed out hard copy input. The questions float around … … Continue reading
Posted in eLearning, GIMP, Hardware, Photography, Tutorials
Tagged Android, clock, GIMP, Google, Google Maps, hardcopy, hardware, Hewlett Packard Deskjet 2050 J510, image, iOS, iPad, location services, mobile, mobile application, mobile phone, photograph, photography, photos, printer, Scanner, screen capture, screenshot, search engine, trip, tutorial, web browser
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