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Tag Archives: one image
One Image Your Own Slideshow Dynamic CSS Filters and Transforms Tutorial
Up to the One Image Your Own Site Dynamic CSS Filters and Transforms Tutorial of yesterday, we’ve talked about random image orderings and arrangements. But if we are offering the functionality of a user defined numeric image sequence, it could … Continue reading →
Posted in eLearning, Event-Driven Programming, Photography, Tutorials
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Tagged button, canvas, client, CSS, document.write, DOM, drawImage, emoji, filter, generic, genericize, getBoundingClientRect, HTML, IFRAME, image, inherit, Javascript, margin-top, menu, one image, onion, order, overlay, photography, PHP, programming, slideshow, transform, transformation, tutorial, z-index
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One Image Your Own Site Dynamic CSS Filters and Transforms Tutorial
Onto yesterday’s One Image Site Dynamic CSS Filters and Transforms Tutorial filtering and transform start to proceedings, today we … genericize the data source create a kaleidoscopic slideshow feel for user defined image data sets … by allowing, in a … Continue reading →
Posted in eLearning, Event-Driven Programming, Photography, Tutorials
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Tagged client, CSS, document.write, DOM, filter, generic, genericize, HTML, IFRAME, image, inherit, Javascript, menu, one image, onion, photography, PHP, programming, transform, transformation, tutorial
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One Image Site Dynamic CSS Filters and Transforms Tutorial
In this blog’s menu, up the top, there is a menu item called “One Image Site”, where you can (navigate to) see websites displaying (parts of) random single images, of a theme, that dynamically change. They feature … photography photographic … Continue reading →
Posted in eLearning, Photography, Tutorials
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Tagged CSS, filter, HTML, IFRAME, image, inherit, menu, one image, onion, photography, PHP, programming, transform, transformation, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.