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Tag Archives: HTML
HTML/Javascript/CSS Reveal via Opacity Primer Tutorial
Welcome back to the ongoing discussion regarding HTML, Javascript and CSS on the theme of “reveal”. We’ll be doing several postings on this theme, and today we continue on with an opacity method of “reveal” of some playing cards where … Continue reading
Posted in eLearning, Games, Networking, Tutorials
Tagged client/server, CSS, Did you know, game, HTML, Javascript, opacity, programming, reveal, tutorial, Wi-Fi
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HTML/Javascript Reveal Image Behind Image Primer Tutorial
Continuing on with our discussion regarding HTML, Javascript and CSS on the theme of “reveal”, today we reveal an image behind another, increasing its size over time, and all triggered when the user clicks a link, following on from the … Continue reading
Posted in eLearning, Games, Tutorials
Tagged CSS, HTML, image, Javascript, PaintBrush, programming, transparency, tutorial, Vasari
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HTML/Javascript/CSS Reveal Information Primer Tutorial
Welcome to the continuing discussion regarding HTML, Javascript and CSS on the theme of “reveal”. We’ll be doing several postings on this theme, and today we continue these ideas with the revealing of information in the (simple) form of a … Continue reading
Posted in eLearning, Tutorials
Tagged CSS, Curry's Paradox, DOM, HTML, Javascript, programming, puzzle, reveal, tutorial
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HTML/Javascript Sentence Adverb Clause Game Tutorial
The easiest English games to design are those that involve discrete words, because then dictionaries and thesauruses can be used. Learning English (for students whose first language is not English (ESL)) is obviously more useful when the student can piece … Continue reading
HTML/Javascript Sentence Auxiliary Verb Game Tutorial
The easiest English games to design are those that involve discrete words, because then dictionaries and thesauruses can be used. Learning English (for students whose first language is not English (ESL)) is obviously more useful when the student can piece … Continue reading
Posted in eLearning, ESL, Games, Tutorials
Tagged canvas, ESL, game, HTML, Javascript, programming, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.