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Tag Archives: HTML
PHP Writes PHP Vertical TextBoxes Primer Tutorial
Is there any use for PHP to write out PHP? We think so, though we readily admit such an “onion of the 4th dimension” type of concept can be worked another way. However, let me set a scenario for you … Continue reading
Posted in eLearning, Software, Tutorials
Tagged data integration, HTML, Javascript, PHP, programming, textarea, textbox, tutorial, web design
18 Comments
External Javascript Genericity Follow Up Tutorial
Today we want to follow up on yesterday’s External Javascript Genericity Primer Tutorial talk about some External Javascript usage tactics by providing a practical (yet quirky) example of its usage. As you may have gleaned from yesterday the Javascript DOM … Continue reading
Posted in eLearning, Event-Driven Programming, Software, Tutorials
Tagged blog, decodeURIComponent, DOM, external Javascript, Grab, hover, HTML, innerHTML, Javascript, onmouseover, ontouchstart, PaintBrush, phpMyAdmin, programming, reveal, software, software integration, tutorial, TwentyTen, TwentyTen theme, Wordpress
11 Comments
External Javascript Genericity Primer Tutorial
We want to talk about some External Javascript usage tactics today in the context of toggling the HTML sup element’s .innerHTML (ie. wording) specifically (we’ll explain why, later). External Javascript (as distinct from “inline” or Internal Javascript) gathers your client … Continue reading
Number Plate Numbers Game Tutorial
Sometimes in mathematics it’s hard to tie concepts down to real world experience. Personally, I’ve often wondered about the use of factorials. Then we read here that there are n! different ways of arranging n objects in sequence. Then, yesterday, … Continue reading
Posted in eLearning, Games, Tutorials
Tagged game, games, HTML, Javascript, mathematics, programming, stop press, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.