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Tag Archives: HTML
Animation via RequestAnimationFrame Event Tutorial
Still within the “Proof of Concept” realms, today we add onto yesterday’s Animation via RequestAnimationFrame Primer Tutorial “colouring in” background pixels with a mouse and touch event driven additional functionality “set” allowing for … when user clicks first “in the … Continue reading
Animation via RequestAnimationFrame Primer Tutorial
Have you set up some animation using the Javascript setTimeout and/or setInterval timer functions, and found yourself disappointed with a lack of smoothness of animation? You are not alone. Have you tried (the good advice of) requestAnimationFrame event logic in … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged animation, backgrout, event, HTML, Javascript, programming, requestAnimationFrame, setInterval, setTimeout, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.