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Tag Archives: HTML
Circular Text or Emojis Analogue Clock Tutorial
Often a good way to proceed to challenge genericity issues with a web application you think has potential to be more than it appears is to make it be the missing piece to another web application and interface to it. … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged ascii, border-radius, charCodeAt, circle, DOM, emoji, HTML, IFRAME, integration, interface, Javascript, programming, proof of concept, String.fromCodePoint, text, tutorial
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Circular Text or Emojis Primer Tutorial
We’ve got a “proof of concept” tutorial for you today, because we got put onto an idea for something by How to Make Circular/Curved Text with JavaScript, thanks. We wanted to extend the logic of that … ascii codes (of … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged ascii, charCodeAt, circle, DOM, emoji, HTML, Javascript, programming, proof of concept, String.fromCodePoint, text, tutorial
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HTML Square Horizontal Rule Tracing Propogation Tutorial
Yesterday’s HTML Square Horizontal Rule Tracing Game Tutorial continued on with the … HTML hr and div elements made up to be … lines vertices … only needing the underlying … table cell elements as graphical position markers only (made … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, Bezier curves, cell, CSS, DOM, event, game, getBoundingClientRect, graphics, grid, hash, hashtag, horizontal rule, HTML, Javascript, line, location.hash, match, programming, proof of concept, propogation, rotate, square, table, transform, translate, tutorial
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HTML Square Horizontal Rule Tracing Game Tutorial
The first application of the (online web application) line drawing we started with yesterday’s HTML Square Horizontal Rule Tracing Primer Tutorial is today’s online (web application) game version of some of the excellent puzzles in the book “Chinese Brain Twisters” … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, CSS, game, graphics, grid, horizontal rule, HTML, Javascript, line, match, programming, proof of concept, rotate, square, transform, translate, tutorial
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HTML Square Horizontal Rule Tracing Primer Tutorial
One sad thing about today’s blog posting title is it gives the game away. We’re tackling a proof of concept web application for a future venture. We want to be able to draw a grid of lines (or you could … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged CSS, graphics, grid, horizontal rule, HTML, Javascript, line, match, programming, proof of concept, rotate, square, transform, translate, tutorial
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YouTube Embedded Iframe API Playlist Integration Tutorial
Regarding Playlist functionality of the YouTube API for Iframe embedded video kind with the recent YouTube Embedded Iframe API Playlist Tutorial we see two major aspects to progress … integration with our homegrown YouTube API interfacer cross-browser and cross-platform issues, … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged div, duration, HTML, IFRAME, integration, interface, Javascript, onblur, ondblclick, placeholder, playlist, programming, progress, select, stop press, tutorial, video, YouTube, YouTube API
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HTML5 Meter and Progress Element Onclick Tutorial
Yesterday’s YouTube Embedded Iframe API Playlist Tutorial got us hankering for either/both of … meter progress … be more proactive by nature, in terms of the fact that neither, in “native thinking terms” are changed in look (and value) via … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged click, DOM, event, getBoundingClientRect, HTML, HTML5, Javascript, meter, onclick, proactive, programming, progress, stop press, touch, tutorial
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YouTube Embedded Iframe API Playlist Tutorial
We think we can add … Playlist ID … to yesterday’s YouTube Embedded Iframe API Hybrid Tutorial … Video ID … to the functionalities of our latest web application interfacing to the YouTube API for Iframe embedded video (as their … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged div, duration, HTML, IFRAME, Javascript, onblur, ondblclick, placeholder, playlist, programming, progress, select, tutorial, video, YouTube, YouTube API
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.