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Tag Archives: Gmail
QuickTime Player Video Rotation for YouTube Tutorial
The automation and software integration of videos, that need rotation, all the way from mobile phone creation to YouTube showing, via QuickTime Player and Gmail email is pretty seamless, except that YouTube blocks QuickTime Player’s share to YouTube functionality, which … Continue reading
Posted in Animation, eLearning, Tutorials
Tagged download, email, Gmail, Google, iPhone, programming, QuickTime Player, shared, software integration, tutorial, upload, video, YouTube
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Hard Copy to Word via PDF and Google Docs Tutorial
There are two main “themes” to today’s tutorial called Hard Copy to Word via PDF and Google Docs Tutorial, the first of which has a theme we’ve visited before, and the second is a potentially powerful methodology you could use … Continue reading
Posted in eLearning, Hardware, Networking, Projects, Tutorials
Tagged conversion, document, DropBox, email, Gmail, Google, hardcopy, Hewlett Packard Deskjet 2050 J510, iCloud, Microsoft, Microsoft Word, PDF, printers, scan, tutorial
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Emailing Microsoft Excel Spreadsheet Primer Tutorial
Having seen computer desktop work being overtaken by work taking place on the web, in the iCloud, in Google Docs, in dropboxes, or hosted data places, it should come as no surprise that spreadsheet work using the Microsoft Excel spreadsheet … Continue reading
Posted in eLearning, Networking, Tutorials
Tagged DropBox, email, Gmail, Google, Google Sheets, iCloud, Microsoft, Microsoft Excel, PDF, spreadsheet, tutorial
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HTML/Javascript Canvas Image Copy Tutorial
The Canvas HTML element tag can be used as the container to draw graphics on the fly usually via the use of Javascript functions for rendering and event management. In today’s tutorial we add to the functionality of the previous … Continue reading
Posted in eLearning, Event-Driven Programming, Games, GUI, Tutorials
Tagged canvas, CSS, email, games, Gmail, HTML, Javascript, mathematics, programming, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.