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Tag Archives: Content Management System
CSS 3D Transformation Matrix Making Of Interactive Tutorial
The recent CSS 3D Transformation Matrix Making Of Tutorial got us to thinking more about linking … what you see on a webpage … to … what you see as raw HTML (even inline Javascript and CSS) … which, to … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged align, background, background image, blockquote, blog, CMS, Content Management System, crop, CSS, div, filter, filters, font, HTML, image, interactive, photograph, programming, size, styling, textarea, tutorial, vertical-align, Wordpress, WYSIWYG
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Tiki Wiki CMS Upgrade Primer Tutorial
With CMS (Content Management Systems) systems there are advantages to performing an “Upgrade” rather than a “Reinstall” when you already have a working system going. That is because most established CMS systems will find a less intrusive method of getting … Continue reading
Job Search Grid Game Tutorial
We are always on the lookout for a good quiz or game. But what if that idea is “sort of” … both? Well, we just had to give the dog a bone! But we digress. This is where we have … Continue reading
Posted in eLearning, Games, Tutorials
Tagged CMS, content, Content Management System, eval, form, game, games, HTML, Javascript, programming, table, tutorial
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?