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Tag Archives: ascii
Circular Text or Emoji Roulette Animation Tutorial
As we left off with the recent Circular Text or Emoji Roulette Game Tutorial we wanted to improve on the animation aspects to representing the roulette wheel ball, but still only involve … emoji (content) for HTML elements styled by … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
Tagged animation, ascii, charCodeAt, circle, compound emoji, CSS, DOM, emoji, form, game, genericization, Google, Google chart, HTML, ISO, Javascript, keyframes, linear gradient, link, onclick, pie chart, post, programming, proof of concept, radial gradient, roulette, String.fromCodePoint, text, transition, transitions, tutorial, whitespace
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Circular Text or Emoji Roulette Game Tutorial
Extending the recent Circular Text or Emoji Onclick Tutorial circular text ideas, today we are starting out on a game that uses a Roulette Wheel as its basic web page component. To all those “graphically challenged” users, like me, we … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
Tagged animation, ascii, charCodeAt, circle, compound emoji, CSS, DOM, emoji, form, game, genericization, Google, Google chart, HTML, ISO, Javascript, linear gradient, link, onclick, pie chart, post, programming, proof of concept, radial gradient, roulette, String.fromCodePoint, text, tutorial, whitespace
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Circular Text or Emoji Onclick Tutorial
In this increasingly connected online world, it can be surprising when an image looking part of a webpage cannot be linked to. The unusual thing about emojis is their way to … be part of the textual web armoury … … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged ascii, charCodeAt, circle, compound emoji, DOM, emoji, form, genericization, Google, Google chart, HTML, ISO, Javascript, link, onclick, pie chart, post, programming, proof of concept, radial gradient, String.fromCodePoint, text, tutorial, whitespace
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Circular Text or Emojis Genericity Tutorial
A major consideration in any “genericity” drive you have for your web applications is to allow for a large amount of user entered data, perhaps a surprising amount. If you offer a textbox to enter data, then a user may … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged ascii, charCodeAt, circle, compound emoji, DOM, emoji, form, genericization, Google, Google chart, HTML, Javascript, pie chart, post, programming, proof of concept, String.fromCodePoint, text, tutorial, whitespace
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Circular Text or Emojis Analogue Clock Tutorial
Often a good way to proceed to challenge genericity issues with a web application you think has potential to be more than it appears is to make it be the missing piece to another web application and interface to it. … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged ascii, border-radius, charCodeAt, circle, DOM, emoji, HTML, IFRAME, integration, interface, Javascript, programming, proof of concept, String.fromCodePoint, text, tutorial
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Circular Text or Emojis Primer Tutorial
We’ve got a “proof of concept” tutorial for you today, because we got put onto an idea for something by How to Make Circular/Curved Text with JavaScript, thanks. We wanted to extend the logic of that … ascii codes (of … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged ascii, charCodeAt, circle, DOM, emoji, HTML, Javascript, programming, proof of concept, String.fromCodePoint, text, tutorial
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?