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Tag Archives: HTML
HTML/Javascript Choice of Two Strikes Tutorial
We are often asked for the choice between two. All of this digital world is based on it, after all. It is probably easier for most people to handle the “positive” choice between two, sort of like you’d expect with … Continue reading
Posted in eLearning, ESL, Games, Tutorials
Tagged ESL, future, game, HTML, Javascript CSS, programming, sentence, tutorial
11 Comments
Google Chart NonLinear Trendline Selection Event Tutorial
Yesterday’s Google Chart Linear Trendline Selection Event Tutorial outlined some new Google Chart “select” event (like onclick event) for the Google Chart Trendlines Chart (we’ll drop the “Linear” word now). So if the data is not linear by nature, what … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged event, exponential, Google, Google chart, HTML, Javascript, line of best fit, mathematics, onclick, PHP, polynomial, programming, science, trendline, tutorial
8 Comments
Google Chart Linear Trendline Selection Event Tutorial
Mathematicians, scientists and engineers (like Land Surveyors), at the very least, know about error tolerance, and modelling data to a linear equation should they think the thing being measured should be linear by nature. Errors in measurement are rarely avoided, … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged event, Google, Google chart, HTML, Javascript, line of best fit, mathematics, onclick, PHP, programming, science, trendline, tutorial
8 Comments
HTML/Javascript ESL Reveal Game Tutorial
Maybe you’ve been reading this blog some time and remember the “reveal” themed blog posting called HTML/Javascript Reveal Image Behind Image Primer Tutorial? Well, today’s ESL sentence game has many similarities, except that instead of an image in front of … Continue reading
Posted in eLearning, ESL, Games, Tutorials
Tagged ESL, game, games, HTML, Javascript, programming, reveal, sentence, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.