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Tag Archives: hotlinking
Animated GIF Slide Extraction Reveal Tutorial
Around here, we’re not ashamed to simplify 90% of web design issues into two categories … an “overlay” issue … or … a “reveal” issue … and today’s improvements, pitted against the progress up until yesterday’s Animated GIF Slide Extraction … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute, absolute URL, animated gif, animation, browse, browsing, canvas, command line, convert, curl, details, drawImage, extract, extraction, file, form, hotlink, hotlinking, HTML, image, image file, ImageMagick, interaction, Javascript, korn shell, local file, method, object, overlay, parameter, PHP, Png, post, programming, prompt, relative, relative URL, reveal, script, sequence, shell, shell_exec, slide, status, still, summary, textbox, tutorial, uniquifier, upload, url, user interaction
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Animated GIF Slide Extraction Absolute URL Tutorial
The other user entry the user might do using the Animated GIF Slide Extraction web application of yesterday’s Animated GIF Slide Extraction Browsing Tutorial onto … relative animated GIF URL (within the address bar domain of use or an absolute … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute, absolute URL, animated gif, animation, browse, browsing, canvas, command line, convert, curl, drawImage, extract, extraction, file, form, hotlink, hotlinking, HTML, image, image file, ImageMagick, interaction, Javascript, korn shell, local file, method, object, parameter, PHP, Png, post, programming, prompt, relative, relative URL, script, sequence, shell, shell_exec, slide, still, tutorial, uniquifier, upload, url, user interaction
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?