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Tag Archives: geometry
WebGL Prism Canvas Email Tutorial
Today we’re revisiting our “Convex Polygon shape with an added dimension by displaying its 3D prism equivalent via the WebGL API scenario”, we last talked about with PHP and Javascript and CSS WebGL Prism Tutorial as shown below. We revisit … Continue reading →
Posted in eLearning, Event-Driven Programming, GUI, Software, Tutorials
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Tagged animation, API, CSS, email, geometry, HTML, HTML5, Javascript, Land Surveying, lighting, mathematics, perspective, programming, render, tutorial, WebGL
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ESL Vocabulary Getting Warmer Image Tutorial
Our last visit to our series of HTML map element tutorials, today, building on yesterday’s ESL Vocabulary Getting Warmer Game Tutorial as shown below, concentrates back on the HTML img element that the HTML map element relies on. The reason … Continue reading →
Posted in eLearning, ESL, Games, Tutorials
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Tagged CSS, ESL, game, games, geometry, HTML, IFRAME, Javascript, map, mathematics, overlay, programming, tutorial, vocabulary, word game
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ESL Vocabulary Getting Warmer Game Tutorial
As we saw yesterday, the HTML map element can be used in a variety of ways, two of which we hone in on with today’s ESL Vocabulary Getting Warmer Game Tutorial, a variation on yesterday’s ESL Under The Stairs Game … Continue reading →
Posted in eLearning, ESL, Games, Tutorials
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Tagged CSS, ESL, game, games, geometry, HTML, IFRAME, Javascript, map, mathematics, overlay, programming, tutorial, vocabulary, word game
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10 Comments
HTML/Javascript Canvas Geometry Tracing Game Tutorial
The Canvas HTML element tag can be used as the container to draw graphics on the fly usually via the use of Javascript functions for rendering and event management. In today’s tutorial we mainly use the drawImage and lineTo functions … Continue reading →
Posted in eLearning, Event-Driven Programming, Land Surveying, Tutorials
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Tagged area, canvas, co-ordinates, CSS, digitizing, game, games, geometry, HTML, Javascript, Mapping, mathematics, onresize, overlay, programming, tutorial
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9 Comments
HTML/Javascript Canvas Slope of a Line Primer Tutorial
The Canvas HTML element tag can be used as the container to draw graphics on the fly usually via the use of Javascript functions for rendering and event management. In today’s tutorial we mainly use the lineTo function to create … Continue reading →
Posted in eLearning, Event-Driven Programming, Land Surveying, Tutorials
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Tagged canvas, co-ordinates, geolocation, geometry, HTML, Javascript, Land Surveying, levelling, mathematics, programming, slope, traverse, trigonometry, tutorial
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13 Comments
PHP and Javascript and CSS WebGL Prism Tutorial
To infinity and beyond!! … well, at least to the 3rd dimension … yes, we’re rejoining our Geometry and Land Surveying theme today, rejoining the discussion of PHP and Javascript and CSS Shape Rotation Tutorial as shown below, but giving … Continue reading →
Posted in eLearning, Games, GUI, Land Surveying, Tutorials
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Tagged animation, API, CSS, geometry, HTML, HTML5, Javascript, Land Surveying, lighting, mathematics, perspective, programming, render, tutorial, WebGL
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19 Comments
C++ OpenGL in Xcode Generic Regular Prism Drawing Tutorial
In our search for a “C++ (Xcode IDE) OpenGL desktop application regular polygon drawer” (if anybody asks today what I do, that’s it, for the day), feel that they can’t channel the lyrics of Charlene this time, as we have … Continue reading →
Posted in eLearning, GUI, Operating System, Tutorials, Xcode
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Tagged apothem, C++, geometry, graphics, hexagonal prism, lighting, Mac, Mac OS X, mathematics, OpenGL, perspective, programming, tutorial, Xcode
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24 Comments
C++ OpenGL in Xcode Hexagonal Prism Tutorial
People think differently. People have reverence for different things. Some people do not like generalizations (“bye for now”). We like … associations linkages patterns creeping up on knowledge, especially if the subject matter is difficult … and so we proceed, … Continue reading →
Posted in eLearning, GUI, Operating System, Tutorials, Xcode
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Tagged apothem, C++, geometry, graphics, hexagonal prism, lighting, Mac, Mac OS X, mathematics, OpenGL, perspective, programming, tutorial, Xcode
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12 Comments

