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Tag Archives: application
Numbers Spreadsheet Application on Mac Primer Tutorial
As we’ve intimated before the best things in life are free‘ish when it comes to software “out of the box” of the operating system of your computer. In recent macOS (or Mac OS X) versions a very serviceable such spreadsheet … Continue reading →
Posted in Operating System, Tutorials
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Tagged Apple, application, desktop, macOS, spreadsheet, tutorial
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Swift Playgrounds on macOS Game Tutorial
Further to yesterday’s Swift Playgrounds on macOS Map Tutorial‘s reacquaintance with Xcode and Swift and Playgrounds, today, we consider … Xcode on macOS … File -> New -> Playground… Game Next Create … with those Sprite animation, and even collision … Continue reading →
Posted in Animation, eLearning, Games, Operating System, Software, Tutorials, Xcode
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Tagged animation, Apple, apple maps, application, build, compilation, compile, desktop, emoji, game, game scene, Google Map, Google Maps, IDE, label, latitude, longitude, macOS, map, playground, programming, scene, SKLabelNode, sprite, Swift, tutorial, where, Xcode
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Swift Playgrounds on macOS Map Emoji Tutorial
We find work in the Google Maps or Apple Maps style of related “where of life” development work has you reaching for more and more layers of functionality, but we want to draw a line in the sand at … … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Software, Tutorials
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Tagged annotate, annotation, Apple, apple maps, application, build, colour, colour coding, compilation, compile, customise, desktop, emoji, geojson, Google Map, Google Maps, IDE, JSON, latitude, longitude, macOS, map, MKGeoJSONDecoder, playground, programming, public data, Swift, tutorial, where, Xcode
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Swift Playgrounds on macOS Map GeoJson Tutorial
Before we leave the … Xcode on macOS … File -> New -> Playground… Map Next Create … “where of life” Google Maps or Apple Maps ideas of yesterday’s Swift Playgrounds on macOS Map Tutorial we wanted to further take … Continue reading →
Posted in eLearning, Operating System, Software, Tutorials
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Tagged annotate, annotation, Apple, apple maps, application, build, colour, colour coding, compilation, compile, customise, desktop, geojson, Google Map, Google Maps, IDE, JSON, latitude, longitude, macOS, map, MKGeoJSONDecoder, playground, programming, public data, Swift, tutorial, where, Xcode
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Swift Playgrounds on macOS Map Tutorial
Are you looking for … informal … but … IDE based compiling … Swift … code based … macOS or iOS … suiting … … programming environment? How about, if you are into the “where of” in life … Xcode … Continue reading →
Posted in eLearning, Operating System, Software, Tutorials, Xcode
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Tagged Apple, application, build, compilation, compile, desktop, Google Map, IDE, latitude, longitude, macOS, map, playground, programming, Swift, tutorial, where, Xcode
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C++ Recursion Fibonacci Series Tutorial
We’re revisiting the Fibonacci Series code of C Recursion Find Revisit Tutorial and compiling it, plus some extended functionality, via the g++ c++ compiler on a macOS command line, as per … g++ fibonacci_series.cpp -o fibonacci_series.out … regarding the changed … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Tutorials
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Tagged application, C++, command, command line, compiler, desktop, fibonacci series, g++, programming, recursion, std, tutorial
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Xcode Command Line Project GUI Executable Tutorial
If offered the chance to go from an online (public domain) website (webpage), to ending up at an underlying computer GUI (graphical user interface) desktop application interaction, who wouldn’t say … Yes, please ? Well … … … … … … Continue reading →
Posted in eLearning, Event-Driven Programming, GUI, Operating System, Tutorials
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Tagged Apache, Apple, AppleScript, application, browsing, build, command, command line, command line application, desktop, dialog, dialog box, Document Root, executable, file, file association, file browsing, find, GUI, helper, IDE, intranet, macOS, MAMP, operating system, osascript, PHP, program, programming, project, Python, Swift, Tkinter, tutorial, Xcode
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Xcode Command Line Project Executable Tutorial
Yesterday’s Xcode Swift Command Line Project Primer Tutorial combines with our recent macOS find related work, so that, today, we’ve written a small PHP “helper” web application, which “fishes out” that Xcode macOS executable, and executes it for you, that … Continue reading →
Posted in eLearning, Operating System, Tutorials
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Tagged Apple, application, build, command, command line, command line application, executable, find, helper, IDE, intranet, macOS, MAMP, operating system, PHP, program, programming, project, Swift, tutorial, Xcode
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?