man person. And so, because it involves just this, essentially, we offer a dual mode scoring mechanism …
- the usual one point for one correct answer … or …
- a weighted “one point for one correct answer” depending on how fast you answer
… the setting for which comes from an HTML select “dropdown” element.
… which, in layman’s terms, “takes an array called words and randomly picks a value with equal weight given to each member’s chances”.
We use an HTML table element to house the three button choices of our “Odd One Out” game today because we just find it the easiest way to keep things in columns, but you could use HTML div elements, and you’ll find a lot of advice going that way around the “net”. But I’m, personally, working on the butterflies, particularly those in Brazil, who seem to be coming around to my way of thinking … but we digress.
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