HTML/Javascript Choice of Two More Tutorial

HTML/Javascript Choice of Two More Tutorial

HTML/Javascript Choice of Two More Tutorial

To get a bigger picture view of our “Choice of Two” series of blog posts we last left off with HTML/Javascript Choice of Two Flipping Tutorial as shown below, a couple of days back, we add in another four more standard approaches to allow for a choice of two scenario with a webpage, so that, as of today, we have the choices …

  1. strike reject mode
  2. horizontal flip rotation mode … to which we add, today, the more conventional …
  3. checkbox
  4. radio button
  5. button
  6. dropdown (select tag)

Today’s code includes the use of the Javascript call …


aft = window.getComputedStyle(document.querySelector('#' + ct + eval(1 + ij)), ':after').getPropertyValue('content');

… which illustrates an interesting method facilitating the meeting of the CSS :after (or :before) syntax (we’ve talked about before at this blog with CSS Before and After Content Primer Tutorial) with Javascript DOM “worlds”, and, therefore, well worth some investigation, as this very useful link helps with.

The first link in this HTML/Javascript/CSS web application (the programming source code) we have called button_choice_of_two.html (with a live run) developed from the scenario two days back in this way.

For ESL students here to learn a new idea, or others curious to try out some real world genericity, we’ll show a different tutorial using the same software (and thanks to “How English Works” by Michael Swan and Catherine Walter … again), via …

Something we forgot to say yesterday, was that there is functionality to email a snapshot of your tutorial (or game) via the link underlying the tutorial title, where, if you just enter an email address at the prompt it will take you to the email client, and then onto the emailee, who can click a link in their email, to recreate the same scenario you saw coming into the program. So try a live run to this in play.


Previous relevant HTML/Javascript Choice of Two Flipping Tutorial is shown below.

HTML/Javascript Choice of Two Flipping Tutorial

HTML/Javascript Choice of Two Flipping Tutorial

We are so glad to be back into “positive” territory today, after yesterday’s (HTML/Javascript Choice of Two Strikes Tutorial) blowing of our tiny little mind, with its “double negative” possibilities … do you remember?

We are often asked for the choice between two. All of this digital world is based on it, after all. It is probably easier for most people to handle the “positive” choice between two, sort of like you’d expect with an HTML input type=checkbox scenario, and we’ve got to say, we’d prefer that approach. However, there are many approaches with presenting the choices, especially if it is a choice between two awful prospects, when we tend to want to reject the worst one. This “double negative” type of scenario is very common, and polls can get vastly different results if the question allows this ambiguity, as it probably asks most users to sit back and think about the question, and then perhaps question their “gut” instincts.

Today we present an ESL Tutorial reworded from that one that is presented in the book “How English Works” by Michael Swan and Catherine Walter, talking about how future events can sometimes be described using Present tense verb structures, in preference to Future tense verbs.

So, as we said, today, in a more positive frame of mind, our “choice of two” methodology is to pick the correct answer, this time, for most of the length of its incarnation (save for a short different glimpse at the start of what to expect), being an HTML td (table cell) element masquerading as a button, but rotating horizontally via the use of CSS3 keyframes with great help from this useful link, and which we have discussed a bit here at this blog. How do you catch it with a click? Think of merry go rounds and getting on, but please no pushing!

We’ve made this the default behaviour today, but we’ve also done a lot of work on genericity also …

  • user entered modes of use can be [Horizontal Flip Click] or Strike Reject … the latter being like yesterday
  • user entered Title … because you can have …
  • user entered Sentences … following the lead of the prompt

The first link in this HTML/Javascript/CSS web application (the programming source code) we have called button_choice_of_two.html (with a live run) developed from yesterday’s scenario in this way.

For ESL students here to learn a new idea, or others curious to try out some real world genericity, we’ll show a different tutorial using the same software (and thanks to “How English Works” by Michael Swan and Catherine Walter … again), via …


Previous relevant HTML/Javascript Choice of Two Strikes Tutorial is shown below.

HTML/Javascript Choice of Two Strikes Tutorial

HTML/Javascript Choice of Two Strikes Tutorial

We are often asked for the choice between two. All of this digital world is based on it, after all. It is probably easier for most people to handle the “positive” choice between two, sort of like you’d expect with an HTML input type=checkbox scenario, and we’ve got to say, we’d prefer that approach. However, there are many approaches with presenting the choices, especially if it is a choice between two awful prospects, when we tend to want to reject the worst one. This “double negative” type of scenario is very common, and polls can get vastly different results if the question allows this ambiguity, as it probably asks most users to sit back and think about the question, and then perhaps question their “gut” instincts.

Today we present an ESL Tutorial reworded from that one that is presented in the book “How English Works” by Michael Swan and Catherine Walter, talking about how future events can sometimes be described using Present tense verb structures, in preference to Future tense verbs.

The first link in this HTML/Javascript/CSS web application (the programming source code) we have called strike_choice_of_two.html (with a live run) takes you to some great quotes from the book, to explain the issue.

Today’s work turns HTML a tags into button looking features, and the crossing of the words, to indicate that you “click to reject”, is achieved by the HTML strike element. To counteract the “double negative” feel, we clarify a more straightforward explanation as you hover over these HTML a tag “buttons”, but, of course, this doesn’t work for most mobile platforms, unfortunately.

So see what you think of this idea here with today’s ESL sentence game about the future … and beyond!

If this was interesting you may be interested in this too.


If this was interesting you may be interested in this too.


If this was interesting you may be interested in this too.

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