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Category Archives: Games
A game is structured playing ( Wikipedia )
Colouring In Drag and Drop Background Image Tutorial
So far it might have been hard for some users to visualize “colouring in” a blank canvas. As such, today, onto yesterday’s Colouring In Drag and Drop Mobile Tutorial we’re now offering … ability to define a tabular background image … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged background, background image, border, browse, cell, collaboration, column, Did you know, dimensions, doodle, doodling, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, game, games, genericize, grid, guess, hashtag, hashtagging, height, html entity, image, image URL, Javascript, location.hash, mailto, mobile, navigation, nickname, number, ondragover, palette, PHP, pixel, programming, proof of concept, proportional, row, share, sharing, SMS, stop press, table, table cell, television, tutorial, units, url, value add, width
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Colouring In Drag and Drop Mobile Tutorial
Yesterday’s Colouring In Drag and Drop Sharing Tutorial sharing and collaboration code for our latest Colouring In web application was tested on our MacBook Air laptop only. As you can imagine, that can mean that code working there is not … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged border, cell, collaboration, column, Did you know, dimensions, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, game, games, genericize, grid, guess, hashtag, hashtagging, height, html entity, Javascript, location.hash, mailto, mobile, navigation, nickname, number, ondragover, palette, PHP, pixel, programming, proof of concept, proportional, row, share, sharing, SMS, stop press, table, table cell, television, tutorial, units, value add, width
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Colouring In Drag and Drop Sharing Tutorial
We’re hoping yesterday’s Colouring In Drag and Drop Settings Tutorial new Colouring In web application is seen as a creative’s tool. As such, you’re going to want to share and collaborate … some of you, that is?! You’re going to … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged border, cell, collaboration, column, Did you know, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, game, games, genericize, grid, guess, hashtag, hashtagging, html entity, Javascript, location.hash, mailto, navigation, nickname, number, ondragover, palette, PHP, pixel, programming, proof of concept, share, sharing, SMS, stop press, table, table cell, television, tutorial, value add
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Find Number Game Cloning Tutorial
Around here we seem to find more use, as far as cloning one web application into another goes, cloning a game into another form of that game, perhaps changing a single data concept or mode of use. Today’s cloning … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, programming, regional indicator, score, scoring, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
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Find English Word Game Collaboration Tutorial
Collaboration, regarding games, is synonymous with “level playing field”, and that is a principle upheld with today’s introduction of sharing and collaboration functionality into our Find the Word game, and further to yesterday’s Find English Mobile Clicked Word Ends Game … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, cell, click, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, onclick, overlay, parameterization, programming, regional indicator, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
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Find English Highlighted Words Game Selection Tutorial
Thinking about yesterday’s Find English Highlighted Words Game Primer Tutorial‘s first draft of a Find the Word game web application, we found it easy to pinpoint where to improve it … better informing the user when a textarea selection event … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, CSS, emoji, English, event, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, overlay, parameterization, programming, regional indicator, selection, selectionchange, styling, text shadow, textarea, tutorial, word game
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Find English Highlighted Words Game Primer Tutorial
Yesterday’s Event Calendar Collaboration Textarea Highlight Linking Tutorial gave us an idea for an English Word Game based on the use of the “/usr/share/dict/words” inbuilt, in our case, English, dictionary you get to look up for free on macOS and … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged English, event, game, highlight, HTML, Javascript, Linux, listenerdictionary, programming, selectionchange, textarea, tutorial, word game
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Country Quizzes Mobile Makeover Tutorial
It’s interesting, when making a web application like the Country Quiz ones of yesterday’s Country Quizzes Makeover Tutorial how when making it better for mobile platforms, with their smaller device widths, you often end up wanting to increase font sizes. … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged capital, cell, choices, code, country, country code, currency, dropdown, flag, focus, font, game, goes, helper, IFRAME, information, iPhone, ISO-3166, keyboard, mobile, PHP, programming, quiz, radio, score, select, setTimeout, table, textbox, tutorial
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