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Search Results for: midair
Find Number Game Clues Tutorial
Onto the “cloning start” yesterday’s Find Number Game Cloning Tutorial gave us to our Find the Number game, today, we improve on … its modes of play … adding to existant … find a computer decided upon number … with … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, dropdown, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, player, programming, regional indicator, score, scoring, select, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, user, word, word game
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Find Number Game Cloning Tutorial
Around here we seem to find more use, as far as cloning one web application into another goes, cloning a game into another form of that game, perhaps changing a single data concept or mode of use. Today’s cloning … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, programming, regional indicator, score, scoring, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
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Find English Word Game Collaboration Tutorial
Collaboration, regarding games, is synonymous with “level playing field”, and that is a principle upheld with today’s introduction of sharing and collaboration functionality into our Find the Word game, and further to yesterday’s Find English Mobile Clicked Word Ends Game … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, cell, click, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, onclick, overlay, parameterization, programming, regional indicator, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
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Linked Sentence Story Sharing Tutorial
Today’s work, adding some sharing functionality, onto yesterday’s Linked Sentence Story Primer Tutorial‘s “proof of concept” work with our new “Linked Sentence Creator” web application was made that much easier now that … “mailto:” emailing “a” links … and … … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged append, collaboration, createElement, document.createElement, DOM, email, emoji, innerHTML, Javascript, link, linked, list, modify, outerHTML, part, phrase, prepend, primer, programming, proof of concept, sentence, share, sharing, SMS, story, tutorial, window.open.popup, word, words
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SVG Network Clock Start Local Time Favicon Tutorial
Today we’re revisiting the SVG Network Clock we last talked about with SVG Network Clock Minimize Tutorial. Why? Well, we were re-researching the topic of Favicon (those images on the tabs of your web browser tabs) that we talked about … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged clock, date, date object, datetime, documentElement, DOM, eLearning, Event-Driven Programming, external Javascript, favicon, focus, GUI, HTML, information, intl, Javascript, local time, minimize, Page Visibility API, PHP, programming, SVG, svg text, svg+xml, tab, text, time, timestamp, tutorial, Tutorials and tagged API, web browser
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SVG Network Clock Minimize Tutorial
Today’s blog posting’s underlying SVG Network Clock web application (we last talked about with Colour Wheel Size and Spoke Colour Tutorial’>Colour Wheel Size and Spoke Colour Tutorial) shares a couple of commonalities with yesterday’s MAMP Timekeeping Web Application Visibility Tutorial, … Continue reading →
Posted in eLearning, Event-Driven Programming, GUI, Tutorials
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Tagged API, clock, date, datetime, documentElement, DOM, external Javascript, focus, GUI, HTML, information, Javascript, minimize, Page Visibility API, PHP, programming, SVG, tab, time, tutorial, web browser
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MAMP Timekeeping Web Application Desktop Application Tutorial
We figured that an improvement on the progress with our Timekeeping web application of the recent MAMP Timekeeping Web Application Audio Broadcast Tutorial would be to mention what macOS or Mac OS X Desktop Application is topmost when the screenshot … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Tutorials
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Tagged .Net, .Net Framework, aesthetics, Ajax, Apache, API, Apple, apple script, AppleScript, array, attachment, attribute, audio, audio commentary, batch, batch file, body, broadcast, calendar, command line, commentary, contenteditable, cron, crontab, data, data attribute, date, date object, details, element, email, emoji, event, exec, file, file API, FormData, global data attribute, global variable, hover, HTML, ical, IFRAME, image, integration, intranet, iptc, Javascript, local web server, localStorage, login, long hover, Mac OS, Mac OS X, macOS, Mail, MAMP, metadata, notification, notifications, object, onmouseout, onmouseover, osascript, personalization, PHP, programming, record, report, reveal, say, screen capture, script, setTimeout, share, sharing, shell_exec, SMS, software integration, substitute, summary, Task Schedular, template, time, timekeeping, timestamp, tutorial, user, web share api, webpage commentary, window.open, Windows, Windows 10
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MAMP Timekeeping Web Application Visibility Tutorial
Today we’re on the road again, roadtesting the Page Visibility API in relation to the Quarter Hour Timer web application of MAMP Timekeeping Web Application Desktop Application Tutorial. It’s a great improvement on “window.focus()” ideas that are so flaky by … Continue reading →