Search Results for: cards_usefocus.html---GETME

Just Javascript Five Hundred Card Game Rendering Timing Tutorial

Every now and then, and usually involving the timing of a Javascript prompt or confirm or alert popup window, we are caught out by that tiny snippet of time it takes the web browser to complete a rendering task. If … Continue reading

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Just Javascript Five Hundred Card Game Continuous Scoring Tutorial

Up until yesterday’s Just Javascript Five Hundred Card Game Kitty Dropdown Tutorial any “500 card game” web application work was self contained within a single execution of a single web page. But with a 4 player 500 card game, it … Continue reading

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Just Javascript Five Hundred Card Game Kitty Dropdown Tutorial

As mentioned with yesterday’s Just Javascript Five Hundred Card Game Kitty Logic Tutorial, today is an aesthetics day regarding dropdown option colours (not so flexible) and emojis (a tiny bit better). Okay, so the card emojis have no inherent colour, … Continue reading

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Just Javascript Five Hundred Card Game Kitty Logic Tutorial

Adding to yesterday’s Just Javascript Five Hundred Card Game Remote Kitty Tutorial we’ve concluded … There’s got to be some logic to what Kitty does? … surely?! And so we want to see if there are some aesthetic improvements (and … Continue reading

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Just Javascript Five Hundred Card Game Remote Kitty Tutorial

On top of yesterday’s Just Javascript Five Hundred Card Game Kitty Setup Tutorial, today we’ve been concentrating on the scenario of remote email players and the winning bidder working the kitty. Then, it occurred to us during this, that where … Continue reading

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Just Javascript Five Hundred Card Game Kitty Setup Tutorial

Operation “Kitty Hawk” proceeds today on top of the bidding work of yesterday’s Just Javascript Five Hundred Card Game Bidding Tutorial. It’s just that … well … it’s a bit more involved and we only got to the Kitty bit, … Continue reading

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Just Javascript Five Hundred Card Game Bidding Tutorial

Moving on from yesterday’s Just Javascript Five Hundred Card Game Order Tutorial we start out on our “500 card game” bidding phase made up of … pitting the four players against each other for the highest bid in amongst … … Continue reading

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Just Javascript Five Hundred Card Game Order Tutorial

Many humans get comfort from “order”. “Order” means many things to many people. Our recent “colour coding” forays developing our current “500 card game” are our expressions of “order”. If you actually play 500 with cards dealt to four players … Continue reading

Posted in Ajax, eLearning, Event-Driven Programming, Tutorials | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment