// // ViewController.m // SpriteKit_iOS_Game // // Created by pgAgent on 22/09/2014. // Copyright (c) 2014 RJM Programming. All rights reserved. // #import "ViewController.h" #import "MyScene.h" @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; // Configure the view. SKView * skView = (SKView *)self.view; skView.showsFPS = YES; skView.showsNodeCount = YES; // Create and configure the scene. SKScene * scene = [MyScene sceneWithSize:skView.bounds.size]; scene.scaleMode = SKSceneScaleModeAspectFill; // Present the scene. [skView presentScene:scene]; } - (BOOL)shouldAutorotate { return YES; } - (NSUInteger)supportedInterfaceOrientations { if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { return UIInterfaceOrientationMaskAllButUpsideDown; } else { return UIInterfaceOrientationMaskAll; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } @end