// // MyScene.m // SKG // // Created by pgAgent on 20/09/2014. // Copyright (c) 2014 RJM Programming. All rights reserved. // #import "MyScene.h" @implementation MyScene -(id)initWithSize:(CGSize)size { if (self = [super initWithSize:size]) { /* Setup your scene here */ self.backgroundColor = [SKColor colorWithRed:0.55 green:0.15 blue:0.03 alpha:1.0]; SKLabelNode *myLabel = [SKLabelNode labelNodeWithFontNamed:@"Chalkduster"]; myLabel.text = @"Hello, World ... Welcome to SpriteKit Game!"; myLabel.fontSize = 40; myLabel.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame)); [self addChild:myLabel]; } return self; } -(void)mouseDown:(NSEvent *)theEvent { /* Called when a mouse click occurs */ int r, rrx, rry, kk = 0; CGPoint location = [theEvent locationInNode:self]; char *ilist[8] = {"Spaceship", "onestar", "twostar", "threestar", "fourstar", "fivestar", "sixstar", "sevenstar"}; NSMutableArray *randArray = [NSMutableArray new]; for (int k = 0; k < 8; k++) { r = arc4random() % 8; if([randArray containsObject:[NSString stringWithFormat:@"%s", ilist[r]]]){ k--; }else{ if (r == 0) kk = k; [randArray addObject:[NSString stringWithFormat:@"%s", ilist[r]]]; } } r = arc4random() % 8; rrx = (r - arc4random() % 8); rry = (r - arc4random() % 8); SKSpriteNode *sprite = [SKSpriteNode spriteNodeWithImageNamed:randArray[r]]; sprite.position = location; sprite.scale = 0.2; SKAction *action; if (r == kk) { sprite.scale = 0.5; action = [SKAction rotateByAngle:-M_PI duration:1]; } else { CGVector negDelta = CGVectorMake(rrx,rry); action = [SKAction moveBy: negDelta duration: 1]; } [sprite runAction:[SKAction repeatActionForever:action]]; [self addChild:sprite]; } -(void)update:(CFTimeInterval)currentTime { /* Called before each frame is rendered */ } @end