Tag Archives: OpenGL

C++ OpenGL to Javascript WebGL Conversion Primer Tutorial

One of the great feelings about working with OpenSource is that the most outlandish questions you can dream up may be not so outlandish at all, given the number of people sharing information on the net, and so it is … Continue reading

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C++ OpenGL in Xcode Generic Regular Prism Drawing Tutorial

In our search for a “C++ (Xcode IDE) OpenGL desktop application regular polygon drawer” (if anybody asks today what I do, that’s it, for the day), feel that they can’t channel the lyrics of Charlene this time, as we have … Continue reading

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C++ OpenGL in Xcode Hexagonal Prism Tutorial

People think differently. People have reverence for different things. Some people do not like generalizations (“bye for now”). We like … associations linkages patterns creeping up on knowledge, especially if the subject matter is difficult … and so we proceed, … Continue reading

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C++ OpenGL in Xcode Follow Up Tutorial

OpenGL has a OpenGL.org landing page which will talk about all the platforms supported, and let’s just remind you about the purpose, with a quote from the webpage … The Industry’s Foundation for High Performance Graphics from games to virtual … Continue reading

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C++ OpenGL in Xcode Primer Tutorial

OpenGL is, to quote from the OpenGL.org landing page … The Industry’s Foundation for High Performance Graphics from games to virtual reality, mobile phones to supercomputers … a big player for game developers for desktop, web, and mobile platforms. Today … Continue reading

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Code::Blocks IDE D Primer Tutorial

The tutorial today is about a programming IDE called Code::Blocks, and it builds on yesterday’s D Primer Tutorial as shown below. Programming IDEs take a lot of the hard work out of tasks such as compiling and linking in languages … Continue reading

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